Write HTML. Render video. Built for agents.
Create, preview, and export Canvas motion graphics with Claude Code or Codex. Local-first and open source, with MP4, Lottie, and SVGA export.
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Konva.js is an HTML5 Canvas JavaScript framework for interactive graphics, design editors, whiteboards, and diagrams. Scene graph with events, drag and drop, transforms, animations, and export.
AI video skill for Claude Code & Codex — cinematic product videos with Remotion: 152 shot recipe cards, 209 motion previews, a production-ready template
📊 The concise and progressive visualization grammar.
High-performance React Native Graphics using Skia
React components for the Konva 2d canvas library. Build interactive graphics, design editors, and whiteboards with JSX.
A lightweight graphic library providing 2d draw for Apache ECharts
A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
A concise grammar of interactive graphics, built on Vega.
A library for visualization and creative-coding
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
好用的 Canvas 引擎,轻松构建可交互、可编辑的图形应用,AI 时代的无限画布引擎。An easy-to-use Canvas engine for building interactive and editable graphics applications — an infinite canvas engine for the AI era.
A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript
:dango: An interactive and responsive charting library based on G2.
Topic in, narrated explainer video out. A Claude Code / Codex skill that turns any topic into a black-canvas motion-graphics explainer video with TTS voiceover, subtitles and a chapter progress bar. Chinese or English; every frame drawn in code with Remotion.
A 3D renderer written in JavaScript and rendered to the terminal.
Instagram's CLI and TUI client -- The ultimate weapon against brainrot
Astrofox is a motion graphics program that lets you turn audio into stunning visuals.
Open-source, agent-driven editing pipeline: create subtitles, motion graphics, slides, edit and render videos.
The open source AI video agent: turns any coding agent into a video agent, with an editor to change anything it makes.
💥 A flexible rendering engine for visualization.
A tutorial on infinite canvas
A comprehensive macromolecular library
Art and animation, written as code. Illustrations, loops, interactive web art, launch-videos and scored films in dozens of styles, identical on every render.
A Web Graphics Editor Built with Canvas. 基于 Canvas 实现的图形编辑器
Next generation toolkit for web3D and photorealistic graphics
A tool for optimizing images and vector graphics.
High-performance Lottie & dotLottie web player powered by Rust + WASM, with React, Vue, Svelte, Solid & Web Components.
:art: A React component that injects SVG into the DOM.
A tiny TypeScript visualization grammar for responsive, accessible, server-rendered charts—powered by granular D3 primitives.
🎮 A modern Web graphics engine for production 2D and 3D experiences.
Hermes3D is an open source 3D engine built on Hermes Agents for creating games, simulations, and high-performance 3D applications.
Agent-first Creative Workspace
A wrapper component that allows you to utilise P5 sketches within React apps.
Code-first video, rendered natively on WebGPU.
♠️ A typography engine for web graphics.
Render a real Chromium view inside a Herdr pane and drive it over CDP.
给口播视频加动效层的编辑工作台:AI 读你的字幕稿自动编排,做出来的每个元素你都能自己改,导出透明动效层直接进剪映——原片一帧不压。
Claude Code plugin to see, review and iterate on your agent's work without leaving the terminal: show images, play videos, and run visual QA with Playwright recordings and before/after comparisons inside the Claude Code terminal. Works in any terminal that supports the kitty graphics protocol, fully cross-platform on macOS, Linux and Windows.
layerling - Easy 3D CAD for 3D printing
Real-time holographic cloth design tool. Drape posters and graphics on simulated fabric — iridescent foil shader, Verlet cloth physics, macro depth of field, film grain, bump maps, and transparent PNG export. Built with Three.js (WebGL 2), React, and DialKit. Physics and shaders written from scratch.
Beautiful shader components, built on vgpu and TypeGPU. 100% Free, Zero config, one command setup.
Automatic AI video editing. Claude directs HyperFrames (HTML + GSAP motion graphics) and Remotion (timeline assembly) to turn raw footage into a finished MP4 - transcript, kinetic typography, karaoke subtitles, sound effects. Self-hosted, supervised from a web dashboard on port 6868.
Browser-based procedural machine-vision graphics for local video.
Motion graphics made with frontier AI models (Claude Opus 5.5, Kimi K3, Claude Fable 5, GPT-6 Astra), next to the prompts that made them.
Curated MiniMax H3 video prompts — official showcase cases (brand film, motion graphics, narrative, e-commerce, game, industrial) with real previews via Atlas Cloud. 20 languages.
A Studio Ghibli / Makoto Shinkai style cycling game in Three.js. Toon-shaded Japanese countryside with four times of day - every mesh, texture and sound generated in code.
Local-first CLI video producer: cuts silence and fillers, word-timed captions, face-aware framing, and LLM-planned code-rendered graphics
OGraf Studio — visual editor and AI-assisted authoring for EBU OGraf broadcast graphics
A real-time spectral ocean and tropical island in Three.js, WebGPU and TSL: FFT waves, water optics, shore break, foam, caustics, buoyancy, wakes, underwater transitions and a volumetric sky, with a WebGL2 fallback.
A cinematic floating miniature diorama of Middle-earth rendered with three.js WebGPU + TSL: terrain from community GIS data, atmosphere, vegetation, effects and 24 landmarks, captured deterministically for the film Journey Through Middle-Earth. Non-commercial fan project.
AI Agent skill for continuous, editable Remotion explainers — created by Bingo
Astra Switch — motion graphics built with React and Remotion.
Free, open source plugin for Premiere Pro and DaVinci Resolve: turns what you say into animated inserts and music, rendered on your own computer
A hand-drawn illustration and animation language for LLMs