An open-source, clean-room reimplementation of Microsoft Word in pure Rust
An open-source, clean-room reimplementation of Avid Pro Tools in pure Rust
FigCraft: interface design and prototyping; an open-source, clean-room reimplementation of collaborative design workflows in pure Rust
Presentations and slide shows: an open-source, clean-room reimplementation of Microsoft PowerPoint in pure Rust. Part of the ArtCraft Crafting Apps.
An open-source, reimplementation of Adobe Premiere in Rust while using Kotlin as the UI framework.
Minecraft: Java Edition 26.3 rewritten from scratch in Rust, checked against vanilla with 281 differential harnesses. Get it with the Horizon launcher.
An open-source, reimplementation of Adobe Acrobat Reader in Rust while using Kotlin as the UI framework.
Note taking and organization; an open-source, clean-room reimplementation of Microsoft OneNote, rebuilt in pure Rust
Experimental Fallout: New Vegas engine reimplementation in Rust and Bevy. Requires your own game data; base-game foundations first.
Reverse-engineered Rust reimplementation of the Johnny Castaway screensaver (Screen Antics, Sierra/Dynamix, 1992) for Windows, macOS and Linux
An open-source, reimplementation of Adobe Lightroom in Rust while using Kotlin as the UI framework.
A Flash Player emulator written in Rust
An unofficial Rust reimplementation of Anthropic's Claude Code terminal UI, built on iocraft
An open-source, clean-room reimplementation of Microsoft Outlook (classic) in pure Rust
Wolfram Language / Mathematica reimplementation in Rust (Wolfram oxidized)
A reimplementation of LevelDB in Rust (no bindings).
Rusted PackFile Manager (RPFM) is a... reimplementation in Rust and Qt6 of PackFile Manager (PFM), one of the best modding tools for Total War Games.
Native Rust (egui/wgpu) infinite canvas design app, a clean-room reimplementation reverse engineered from Paper
A fast, memory-efficient variant effect predictor written in Rust: a from-scratch reimplementation of the Ensembl Variant Effect Predictor (VEP) that takes the same inputs and flags, emits VEP's consequence vocabulary in VEP's output formats, and annotates population-scale callsets two orders of magnitude faster than the Perl implementation.