A headless browser runtime in Rust that AI agents use to fetch, extract, search, and automate web pages.
Compatibility layer and high level emulator hybrid for running macOS applications across operating systems and architectures
NEO Emacs (WIP): GPU powered Emacs written in Rust with a modern display engine. Aiming for modern design & multi-threaded Elisp, 10x performance, zero-pause concurrent GC and 100% Emacs compatibility.
Engine-agnostic LLM gateway in Rust. Full OpenAI & Anthropic API compatibility across vLLM, TRT-LLM, TokenSpeed, SGLang, OpenAI, Gemini & more. Industry-first gRPC pipeline, KV cache-aware routing, chat history, tokenization caching, Responses API, embeddings, WASM plugins, MCP, and multi-tenant auth.
MCP-first Rust EDA with a single-window tabbed editor, KiCad compatibility, and craft-libs
A lightweight Rust compatibility runtime for Windows games running through Wine and Proton on Linux.
Switchyard lets LLM applications route traffic across models and providers while preserving native OpenAI and Anthropic API compatibility - enabling flexible model selection, benchmarking, and cost/performance optimization.
DragonOS is an operating system developed from scratch using Rust, with Linux compatibility. It is designed for **Serverless** scenarios.
Open-source Roblox runtime for Linux. Cordial runs the Roblox client natively, no Wine, no Android emulator. Multi-instance launcher, customizable, GPL-3.0 and fully auditable. A direct alternative to Sober.
A MenSharp compiler with better C# compatibility than UdonSharp.