Translate GPU shaders and compute kernels between Metal, HLSL and GLSL, and to SPIR-V and WGSL, through the CrossGL IR
Compile Metal Shading Language compute kernels to Vulkan SPIR-V (clang C++ for OpenCL + a metal_stdlib shim + clspv)
Translate GPU shaders and compute kernels between Metal, HLSL and GLSL, and to SPIR-V and WGSL, through the CrossGL IR
Compile Metal Shading Language compute kernels to Vulkan SPIR-V (clang C++ for OpenCL + a metal_stdlib shim + clspv)