A contact solver for physics-based simulations involving 👚 shells, 🪵 solids, 🪢 rods, 🧱 rigid bodies and ⏳ sand.
I have created this addons for export asset from Blender to Unreal Engine
:sunglasses: A curated list of awesome collision detection libraries and resources
CRAP: Cycloidal Reducer Algorithm & Parametrizer. Parametric cycloidal gearbox generator (build123d): give it bearings, motor, ratio and eccentricity; get collision-checked, toleranced STEP/STL parts and a live 3D web GUI.
Blender extension and standalone script for converting terrain meshes into MuJoCo HField collision assets and MJCF scenes.