A golden-hour Japanese temple built entirely in code with three.js. No models, no textures, no HDRIs. Rendered offline into a 70s 1080p60 film
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
Three.js procedural terrain generator with tile, infinite world, planet mode, volumetric clouds, realistic water and GLB export.
worlds via code, from fable 5.1
Interactive, living desktop wallpapers
A fully procedural first-person jungle in Three.js. Zero external art assets - every texture, mesh and sound generated in code.
Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.
A 3D lunar rover survey game. WebGL2, no build step, no third-party assets - every texture and sound generated at runtime.
A playful procedural 3D kitten generator built with Three.js.
A walkable first-person anime cel-shaded Japanese sakura station town, fully procedural in plain three.js
A boat journey through a Japanese river valley, in four seasons and at any hour, rendered live in the browser with three.js.
《以撒的结合》风格的俯视角肉鸽地牢网页游戏:12 层地牢 / 13 个 Boss / 55 件道具,零依赖零构建,全部美术由 Canvas 2D 代码绘制
Pokémon Red, rebuilt from raw pixels by Claude Opus 5.5. Every sprite, tile, battle effect and song is code: zero image files. Plays in the browser.
霓虹天頂 — a rain-soaked vertical cyberpunk city you can fly through in the browser. three.js WebGPU + TSL, a Blender-baked Hong Kong night market, procedural megacity, time trials.
Fully procedural animals for three.js: sculpted from SDFs, auto-rigged and skinned, with fur, feathers and scales, and IK gaits and actions. No models, no textures, no animation clips.
A first-person walk up a dry wash between red rock buttes in Sedona at golden hour. Every mesh, texture and sound generated procedurally in code — zero external assets.
A cozy pixel-art adventure in the browser (a demo): a story in ten chapters, eight heroes, Party Mode for 1–8 players with phones as controllers. Everything procedural.
Arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. 100% procedural assets, no build step. Built by five Claude Opus 5.5 sub-agents from one prompt.
A Diablo-class isometric action RPG in the browser where every texture, mesh, rig, animation and sound is generated procedurally at runtime. Three.js, zero external assets.