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Search: procedural-generation · Language: JavaScript · clear

Leonxlnx / golden-temple

A golden-hour Japanese temple built entirely in code with three.js. No models, no textures, no HDRIs. Rendered offline into a 70s 1080p60 film

▲ 79/7d ★ 79 JavaScript 5d ago
IceCreamYou / THREE.Terrain

A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.

★ 913 JavaScript 5d ago
ZyFou / ProceduralTerrains

Three.js procedural terrain generator with tile, infinite world, planet mode, volumetric clouds, realistic water and GLB export.

★ 637 JavaScript today
StarKnightt / jungle-trail

A fully procedural first-person jungle in Three.js. Zero external art assets - every texture, mesh and sound generated in code.

★ 305 JavaScript 2mo ago
Token-Gremlin / natural-disasters

Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.

★ 289 JavaScript 1mo ago
winchxyz / moon-rover

A 3D lunar rover survey game. WebGL2, no build step, no third-party assets - every texture and sound generated at runtime.

★ 132 JavaScript 2mo ago
billpwchan / sakura-fantasy

A boat journey through a Japanese river valley, in four seasons and at any hour, rendered live in the browser with three.js.

★ 98 JavaScript 1d ago
liyupi / binding-of-isaac-webgame

《以撒的结合》风格的俯视角肉鸽地牢网页游戏:12 层地牢 / 13 个 Boss / 55 件道具,零依赖零构建,全部美术由 Canvas 2D 代码绘制

★ 77 JavaScript 2mo ago
levy-street / pokemon-claude-red

Pokémon Red, rebuilt from raw pixels by Claude Opus 5.5. Every sprite, tile, battle effect and song is code: zero image files. Plays in the browser.

★ 69 JavaScript 20d ago
billpwchan / neon-zenith

霓虹天頂 — a rain-soaked vertical cyberpunk city you can fly through in the browser. three.js WebGPU + TSL, a Blender-baked Hong Kong night market, procedural megacity, time trials.

★ 50 JavaScript 14d ago
majidmanzarpour / threejs-procedural-animals

Fully procedural animals for three.js: sculpted from SDFs, auto-rigged and skinned, with fur, feathers and scales, and IK gaits and actions. No models, no textures, no animation clips.

★ 49 JavaScript 19d ago
StarKnightt / sedona-sunset

A first-person walk up a dry wash between red rock buttes in Sedona at golden hour. Every mesh, texture and sound generated procedurally in code — zero external assets.

★ 41 JavaScript 1mo ago
Hearthlight / hearthlight.github.io

A cozy pixel-art adventure in the browser (a demo): a story in ten chapters, eight heroes, Party Mode for 1–8 players with phones as controllers. Everything procedural.

★ 31 JavaScript 1d ago
bridge-mind / turbo-kart-rally

Arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. 100% procedural assets, no build step. Built by five Claude Opus 5.5 sub-agents from one prompt.

★ 29 JavaScript 28d ago
iamlukethedev / The-Ninth-Vigil

A Diablo-class isometric action RPG in the browser where every texture, mesh, rig, animation and sound is generated procedurally at runtime. Three.js, zero external assets.