A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Mesh replacement for THREE.Line
致力于维护一个包含全部中文字符(汉字+符号)的字符集,包罗万象,含3500 / 7000 常用汉字集、常用符号集。A Charater Set contains all Chinese charaters.
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Navigation mesh utilities for three.js, based on PatrolJS.
A simple mesh network communications app powered by the Reticulum Network Stack.
This repo contains a sample application based on a Garage Management System for Pitstop - a fictitious garage. The primary goal of this sample is to demonstrate several software-architecture concepts like: Microservices, CQRS, Event Sourcing, Domain Driven Design (DDD), Eventual Consistency.
Layer5, expect more from your infrastructure
Open-source data contract testing for Snowflake, Databricks, BigQuery, Kafka & 15 more. Built on the Open Data Contract Standard (ODCS). MIT.
A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh
Browser-based Slicer for 3D Printing, CAM, Laser (Kiri:Moto) and mesh editor (Mesh:Tool)
Website for Meshery
Orchestrate complete 3D generation pipelines — from text-to-image, image editing, mesh generation, UV unwrapping, to texturing — all in a single visual workspace powered by ComfyUI and external APIs.
A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processing—without textures, meshes, HDRIs or animation assets.
A federated Meshtastic, Meshcore, and Reticulum node dashboard for your local community. No MQTT clutter, just local LoRa aether.
A SDK/library for decentralized web and distributing computing projects
Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
A free, open-source framework for cinematic, interactive 3D websites with AI-generated assets (Nano Banana 2 + Meshy 7.1 on fal). 20 example sites.
A fully procedural first-person jungle in Three.js. Zero external art assets - every texture, mesh and sound generated in code.
Reconstruct 3D meshes from images with several open-source models and score which did it best.
一套写给 agent 读的求职方法论。不是投递脚本,是每个决策点上的判断纪律。
Interactive 3D atlas of oral and maxillofacial anatomy for dental education. 643 BodyParts3D meshes plus 77 schematic nerve, vessel, gland, sinus and joint structures the source dataset omits, fitted to this skull's own landmarks.
A first-person walk up a dry wash between red rock buttes in Sedona at golden hour. Every mesh, texture and sound generated procedurally in code — zero external assets.
Elastic, high-performance CrewMesh optimizes adaptive auto-scaling across multi-cloud deployments with robust Corekit.
A decentralized peer-to-peer web operating system and workspace powered by WebRTC and distributed signaling.
Connect an AI agent to Verified Handles: setup for each client, the MCP Registry listing, a Claude Desktop extension.
A Diablo-class isometric action RPG in the browser where every texture, mesh, rig, animation and sound is generated procedurally at runtime. Three.js, zero external assets.