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gkjohnson / three-mesh-bvh

A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

★ 3.5k JavaScript 2d ago
wy-luke / All-Chinese-Character-Set

致力于维护一个包含全部中文字符(汉字+符号)的字符集,包罗万象,含3500 / 7000 常用汉字集、常用符号集。A Charater Set contains all Chinese charaters.

★ 2.0k JavaScript 9d ago
EdwinVW / pitstop

This repo contains a sample application based on a Garage Management System for Pitstop - a fictitious garage. The primary goal of this sample is to demonstrate several software-architecture concepts like: Microservices, CQRS, Event Sourcing, Domain Driven Design (DDD), Eventual Consistency.

★ 1.2k JavaScript today
datacontract / datacontract-cli

Open-source data contract testing for Snowflake, Databricks, BigQuery, Kafka & 15 more. Built on the Open Data Contract Standard (ODCS). MIT.

★ 1.1k JavaScript today
gkjohnson / three-bvh-csg

A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh

★ 951 JavaScript 24d ago
GridSpace / grid-apps

Browser-based Slicer for 3D Printing, CAM, Laser (Kiri:Moto) and mesh editor (Mesh:Tool)

★ 923 JavaScript 16d ago
visualbruno / 3DGenStudio

Orchestrate complete 3D generation pipelines — from text-to-image, image editing, mesh generation, UV unwrapping, to texturing — all in a single visual workspace powered by ComfyUI and external APIs.

★ 732 JavaScript today
Noniv / snowflow_demo

A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processing—without textures, meshes, HDRIs or animation assets.

★ 592 JavaScript 2mo ago
l5yth / potato-mesh

A federated Meshtastic, Meshcore, and Reticulum node dashboard for your local community. No MQTT clutter, just local LoRa aether.

★ 533 JavaScript 1d ago
AnkleBreaker-Studio / unity-mcp-server

Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.

★ 521 JavaScript 14d ago
blendi-remade / dioramas

A free, open-source framework for cinematic, interactive 3D websites with AI-generated assets (Nano Banana 2 + Meshy 7.1 on fal). 20 example sites.

★ 391 JavaScript 21d ago
StarKnightt / jungle-trail

A fully procedural first-person jungle in Three.js. Zero external art assets - every texture, mesh and sound generated in code.

★ 305 JavaScript 2mo ago
choxos / OMFAtlas

Interactive 3D atlas of oral and maxillofacial anatomy for dental education. 643 BodyParts3D meshes plus 77 schematic nerve, vessel, gland, sinus and joint structures the source dataset omits, fitted to this skull's own landmarks.

★ 68 JavaScript 1mo ago
StarKnightt / sedona-sunset

A first-person walk up a dry wash between red rock buttes in Sedona at golden hour. Every mesh, texture and sound generated procedurally in code — zero external assets.

★ 41 JavaScript 1mo ago
Seo-yeonLee / CrewMesh

Elastic, high-performance CrewMesh optimizes adaptive auto-scaling across multi-cloud deployments with robust Corekit.

★ 34 JavaScript 2mo ago
vincenzo-afk / MeshOS

A decentralized peer-to-peer web operating system and workspace powered by WebRTC and distributed signaling.

★ 32 JavaScript 3d ago
iamlukethedev / The-Ninth-Vigil

A Diablo-class isometric action RPG in the browser where every texture, mesh, rig, animation and sound is generated procedurally at runtime. Three.js, zero external assets.