A golden-hour Japanese temple built entirely in code with three.js. No models, no textures, no HDRIs. Rendered offline into a 70s 1080p60 film
GPU Accelerated JavaScript
🔥 Disintegrate your windows with style.
Mesh replacement for THREE.Line
The open collection of GL Transitions
A vector field explorer
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
Google Chrome DevTools extension to live edit WebGL GLSL shaders
A fully procedural first-person jungle in Three.js. Zero external art assets - every texture, mesh and sound generated in code.
Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.
A 3D sandcastle simulator that runs entirely on the GPU. No engine, no libraries, no asset files, no build step. Built in one prompt with Claude Code.
A first-person walk up a dry wash between red rock buttes in Sedona at golden hour. Every mesh, texture and sound generated procedurally in code — zero external assets.
Gemini 4 Argon game showcase - Built with Three.js, custom GLSL shaders, and spatial Web Audio — featuring Argon Tennis, Argon Airspace, Grand Theft Argon, Argon Valley, Argon Towers, and The Corridor.
真实风格 3D 地球(Three.js + 自定义 GLSL 着色器):昼夜切换、平滑晨昏线、云层、大气辉光、星空闪烁、法线贴图地形、城市标注、能量波护罩、动态飞线;lil-gui 全参数调节 + localStorage 持久化,界面多语言(i18n),支持 GitHub Pages 在线预览。 | A realistic 3D Earth (Three.js + custom GLSL): day/night switching, clouds, atmosphere glow, stars, normal-map terrain, city markers, shield & flight lines; lil-gui params, persistence, i18n UI.