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Leonxlnx / athenaion

A massive ancient Greek world built entirely in code with three.js. Zero assets, made with Claude Code (Opus 5.5)

▲ 258/7d ★ 258 JavaScript 3d ago
ZSeven-W / codex-openpencil

Codex plugin for OpenPencil — an interactive Rust/WASM canvas for AI-assisted UI design. Create editable .op files from prompts, refine selected elements, generate image assets, and install with one prompt on macOS, Windows, and Linux.

▲ 84/7d ★ 84 JavaScript 3d ago
iamlukethedev / The-Ninth-Vigil

A Diablo-class isometric action RPG in the browser where every texture, mesh, rig, animation and sound is generated procedurally at runtime. Three.js, zero external assets.

▲ ~84/7d ★ 38 JavaScript today
blendi-remade / dioramas

A free, open-source framework for cinematic, interactive 3D websites with AI-generated assets (Nano Banana 2 + Meshy 7.1 on fal). 20 example sites.

▲ ~49/7d ★ 398 JavaScript 21d ago
swagger-api / swagger-ui

Swagger UI is a collection of HTML, JavaScript, and CSS assets that dynamically generate beautiful documentation from a Swagger-compliant API.

▲ ~7/7d ★ 29k JavaScript today
devanshutak25 / 3d-resources

Curated, CC0 reference hub for 3D, VFX, and game dev. 3,400+ tools, assets, and tutorials across 12 sections. Searchable, filterable, free.

▲ ~7/7d ★ 1.0k JavaScript 9d ago
Kenton-GMI / sakura-crossing

An explorable Japanese suburban railway-crossing neighbourhood on a small planet, rendered 3D-to-2D as a cel-shaded anime background. Three.js, no image assets.

▲ ~7/7d ★ 558 JavaScript 2mo ago
drJhonatan00 / Pulse

Pulse is a lightweight, responsive Progressive Web App designed to track, visualize, and analyze release downloads and repository metrics across GitHub. Built with vanilla JavaScript and styled with a sleek dark-mode design system, Pulse provides instant insights into your release assets without requiring authentication or backend infrastructure.

▲ ~7/7d ★ 42 JavaScript 29d ago
webpack / webpack

A bundler for javascript and friends. Packs many modules into a few bundled assets. Code Splitting allows for loading parts of the application on demand. Through "loaders", modules can be CommonJs, AMD, ES6 modules, CSS, Images, JSON, Coffeescript, LESS, ... and your custom stuff.

▲ ~0/7d ★ 66k JavaScript today
symfony / webpack-encore

A simple but powerful API for processing & compiling assets built around Webpack

▲ ~0/7d ★ 2.2k JavaScript 4d ago
radiantearth / stac-spec

SpatioTemporal Asset Catalog specification - making geospatial assets openly searchable and crawlable

▲ ~0/7d ★ 935 JavaScript 10d ago
Noniv / snowflow_demo

A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processing—without textures, meshes, HDRIs or animation assets.

▲ ~0/7d ★ 592 JavaScript 2mo ago
blessonism / grok-icon-study

Unofficial spring-driven character engine study. Geometry and third-party assets are not included.

▲ ~0/7d ★ 375 JavaScript 1mo ago
StarKnightt / jungle-trail

A fully procedural first-person jungle in Three.js. Zero external art assets - every texture, mesh and sound generated in code.

▲ ~0/7d ★ 305 JavaScript 2mo ago
Token-Gremlin / natural-disasters

Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.

▲ ~0/7d ★ 289 JavaScript 1mo ago
winchxyz / moon-rover

A 3D lunar rover survey game. WebGL2, no build step, no third-party assets - every texture and sound generated at runtime.

▲ ~0/7d ★ 132 JavaScript 2mo ago
thrixel / build-world

Build interactive 3D worlds with high-quality assets from Thrixel and your AI agent of choice.

▲ ~0/7d ★ 104 JavaScript 1d ago
webkubor / dsh-museav-assets

DeepSeek Harness 素材浏览插件:按工作区查看 MUSE AV 素材与出图记录,复制素材直链。DSH asset browser for MUSE AV workspaces, image libraries and generation history.

▲ ~0/7d ★ 50 JavaScript 2d ago
Leonxlnx / claude-of-duty

Browser-native tactical FPS on three.js r180. One map, one match, no assets: every texture, sound and cloud is generated at runtime. Hand-built WebGL2 render graph, custom physics, procedural Web Audio.

▲ ~0/7d ★ 46 JavaScript 2mo ago
SafaElmali / dualsense-studio

Interactive PS5 DualSense recreation with Three.js, moving controls, gamepad input, and locally bundled assets.

▲ ~0/7d ★ 44 JavaScript 27d ago
StarKnightt / sedona-sunset

A first-person walk up a dry wash between red rock buttes in Sedona at golden hour. Every mesh, texture and sound generated procedurally in code — zero external assets.

▲ ~0/7d ★ 41 JavaScript 1mo ago
bridge-mind / turbo-kart-rally

Arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. 100% procedural assets, no build step. Built by five Claude Opus 5.5 sub-agents from one prompt.

▲ ~0/7d ★ 29 JavaScript 28d ago
iart-ai / javascript-animation-skills

Every frame drawn in JavaScript — the Opus 5.5-style animation technique as agent skills: hand-drawn canvas animation, zero image assets, code-synthesized soundtrack, A/V sync check.

▲ ~0/7d ★ 29 JavaScript 20d ago