A massive ancient Greek world built entirely in code with three.js. Zero assets, made with Claude Code (Opus 5.5)
Codex plugin for OpenPencil — an interactive Rust/WASM canvas for AI-assisted UI design. Create editable .op files from prompts, refine selected elements, generate image assets, and install with one prompt on macOS, Windows, and Linux.
A Diablo-class isometric action RPG in the browser where every texture, mesh, rig, animation and sound is generated procedurally at runtime. Three.js, zero external assets.
A free, open-source framework for cinematic, interactive 3D websites with AI-generated assets (Nano Banana 2 + Meshy 7.1 on fal). 20 example sites.
dsh游戏素材大师插件。接入seedream生图模型和minimax视频生成模型,可生成各种游戏素材。
Swagger UI is a collection of HTML, JavaScript, and CSS assets that dynamically generate beautiful documentation from a Swagger-compliant API.
SVG icons for popular brands
Curated, CC0 reference hub for 3D, VFX, and game dev. 3,400+ tools, assets, and tutorials across 12 sections. Searchable, filterable, free.
🖼️ Automated asset maker for Plex, Jellyfin & Emby.
An explorable Japanese suburban railway-crossing neighbourhood on a small planet, rendered 3D-to-2D as a cel-shaded anime background. Three.js, no image assets.
Pulse is a lightweight, responsive Progressive Web App designed to track, visualize, and analyze release downloads and repository metrics across GitHub. Built with vanilla JavaScript and styled with a sleek dark-mode design system, Pulse provides instant insights into your release assets without requiring authentication or backend infrastructure.
A bundler for javascript and friends. Packs many modules into a few bundled assets. Code Splitting allows for loading parts of the application on demand. Through "loaders", modules can be CommonJs, AMD, ES6 modules, CSS, Images, JSON, Coffeescript, LESS, ... and your custom stuff.
A simple but powerful API for processing & compiling assets built around Webpack
Webpack plugin that emits a json file with assets paths
SpatioTemporal Asset Catalog specification - making geospatial assets openly searchable and crawlable
A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processing—without textures, meshes, HDRIs or animation assets.
Unofficial spring-driven character engine study. Geometry and third-party assets are not included.
A fully procedural first-person jungle in Three.js. Zero external art assets - every texture, mesh and sound generated in code.
Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.
Reproducible Hyperframes source for a ChatGPT adaptation of Rajmoni’s motion-design reference, with raw assets and verified render.
A 3D lunar rover survey game. WebGL2, no build step, no third-party assets - every texture and sound generated at runtime.
Build interactive 3D worlds with high-quality assets from Thrixel and your AI agent of choice.
DeepSeek Harness 素材浏览插件:按工作区查看 MUSE AV 素材与出图记录,复制素材直链。DSH asset browser for MUSE AV workspaces, image libraries and generation history.
Browser-native tactical FPS on three.js r180. One map, one match, no assets: every texture, sound and cloud is generated at runtime. Hand-built WebGL2 render graph, custom physics, procedural Web Audio.
Interactive PS5 DualSense recreation with Three.js, moving controls, gamepad input, and locally bundled assets.
A first-person walk up a dry wash between red rock buttes in Sedona at golden hour. Every mesh, texture and sound generated procedurally in code — zero external assets.
Astra Motion Recreation — Remotion. Editable animation source, bundled assets, reproducible renders, and a comparison with the original by @rajzmotion.
Arcade kart racer in the spirit of Mario Kart, built entirely with Three.js. 100% procedural assets, no build step. Built by five Claude Opus 5.5 sub-agents from one prompt.
Every frame drawn in JavaScript — the Opus 5.5-style animation technique as agent skills: hand-drawn canvas animation, zero image assets, code-synthesized soundtrack, A/V sync check.
The zero configuration build tool for the web. 📦🚀