A enhanced RE CVX port/recompilation including online co-op and enhanced rendering options
An OpenGL RTS game engine written in C
CommonMark parsing and rendering library and program in C
An implementation of OpenGL 3.x-ish in clean C
SVG rendering and manipulation library in C++
Luma is DX11 games modding framework based on the ReShade Addon system. Multiple mods are currently included, the biggest one being Prey (2017), which refactors its post processing rendering phase (e.g. adding HDR support, DLSS). Mod list here: https://github.com/Filoppi/Luma-Framework/wiki
β‘ Datoviz: high-performance GPU rendering for scientific data visualization
Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.
A Static recompilation of Ace Combat 5 with native rendering
Personal, opinionated Xteink firmware focused on battery life and rendering efficiency. Based on CrossInk and CrossPoint.
Headless WebGL 1 & 2 for Node.js, powered by ANGLE (Metal, D3D11, Vulkan). Render any WebGL or three.js scene without a browser.
A high-performance port of the classic Tomb Raider engine (OpenLara) for the ESP32-P4. Delivers 30 FPS via software rendering with fully integrated audio.
Nintendo 64 emulator for PlayStation 3 (homebrew), built around the Cell: PPE recompiler, RSP and audio HLE on SPEs, RSX rendering