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Filoppi / Luma-Framework

Luma is DX11 games modding framework based on the ReShade Addon system. Multiple mods are currently included, the biggest one being Prey (2017), which refactors its post processing rendering phase (e.g. adding HDR support, DLSS). Mod list here: https://github.com/Filoppi/Luma-Framework/wiki

β˜… 895 C 3d ago
datoviz / datoviz

⚑ Datoviz: high-performance GPU rendering for scientific data visualization

β˜… 816 C today
Sichroteph / YACP

Personal, opinionated Xteink firmware focused on battery life and rendering efficiency. Based on CrossInk and CrossPoint.

β˜… 74 C 20d ago
RenaudRohlinger / node-webgl

Headless WebGL 1 & 2 for Node.js, powered by ANGLE (Metal, D3D11, Vulkan). Render any WebGL or three.js scene without a browser.

β˜… 49 C 1mo ago
alexkid77 / openlara_esp32p4

A high-performance port of the classic Tomb Raider engine (OpenLara) for the ESP32-P4. Delivers 30 FPS via software rendering with fully integrated audio.

β˜… 36 C 26d ago
ricowp81 / Salsa64

Nintendo 64 emulator for PlayStation 3 (homebrew), built around the Cell: PPE recompiler, RSP and audio HLE on SPEs, RSX rendering