Halo: Combat Evolved multiplayer on the Nintendo 64: 4-player split screen, bots and Firefight. Built from the halo-ce-universal decompilation; needs your own copy of the Xbox game.
Proof of concept for Online Multiplayer ecosystem on Forza Horizon 2
Xash3D FWGS engine
Secure client/server protocol for multiplayer games built on top of UDP
ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
A Banjo-Kazooie PC port with Anchor multiplayer, romhack and multi-language support, and a built-in randomizer.
Fork of cybersecurity/halo-ce-universal (Halo: Combat Evolved decomp ported to Windows, Linux and Android) with multiplayer raised to 128 players and 128 machines
Chupathingy: Halo: Combat Evolved running natively on Windows, Mac, Linux and Android. A port of the Halo CE decomp project, built for stability and community multiplayer, with its own dedicated servers and the Delta network.
Star Wars Episode I: The Phantom Menace (1999) PC modernized with online co-op multiplayer for up to 4 players. Play on Windows 10/11, Steam Deck and Proton with a modern installer, widescreen and ultrawide support, uncapped FPS, FOV fixes, improved controls, restored music and video, engine reimplementation and modding tools.
GoldenEye 007 Plus β an enhanced fork of the GoldenEye 007 N64 decompilation, focused on optimization, expanded co-op/multiplayer, fixes, and quality-of-life features. Also features an optional third person mode. Based on KholdFuzion/goldeneye_src.
A GBA emulator for the PSP: renderer on the second CPU, Wireless Adapter multiplayer over ad-hoc WiFi.