Capstone disassembly/disassembler framework for ARM, ARM64 (ARMv8), Alpha, BPF, Ethereum VM, HPPA, LoongArch, M68K, M680X, Mips, MOS65XX, PPC, RISC-V(rv32G/rv64G), SH, Sparc, SystemZ, TMS320C64X, TriCore, Webassembly, XCore and X86.
GoldenEye 007 (N64, 1997) as a native PC game for Windows, Linux, Steam Deck and macOS. Built from the open decompilation, with widescreen, mouse and keyboard or controller, and split-screen. Not an emulator.
RT-Thread is an open source IoT Real-Time Operating System (RTOS). https://rt-thread.github.io/rt-thread/
Unicorn CPU emulator framework (ARM, AArch64, M68K, Mips, Sparc, PowerPC, RiscV, S390x, TriCore, X86)
Native PC port of Conker's Bad Fur Day (N64) via Static MIPS Recompilation. SDL2 engine with 3D UV texturing, N64 audio, EEPROM save system, and ROM drag-and-drop launcher. No copyrighted assets included.
SCIP - Solving Constraint Integer Programs
Sony nasne (CECH-ZNR2J) の解析と Debian (mipsel) 直起動のためのツール・ドキュメント
A GBA emulator for the PSP: renderer on the second CPU, Wireless Adapter multiplayer over ad-hoc WiFi.
A work-in-progress matching decompilation of the original Ratchet & Clank (2002) for PlayStation 2 (SCES_509.16, PAL v2.00). Focuses on reconstructing clean, idiomatic C/C++ source code identical to the retail executable, paving the way for native PC re-implementation and game preservation.
Matching decompilation of Ridge Racer (PlayStation, Namco, 1994, SLPS-00001), and a static recompilation that boots and plays natively on Linux and Windows. No game data here — bring your own disc.
Static recompilation of Yu-Gi-Oh! Forbidden Memories (PS1) into a native executable - with a live duel-rank meter, a fusion assistant, adjustable card drops and a cheat menu. Bring your own disc.
Going Commando USA v1.01: byte-exact reconstruction tools and native-port research. No game assets.