A enhanced RE CVX port/recompilation including online co-op and enhanced rendering options
Adreno™ Neural Fusion is Qualcomm's neural rendering SDK for mobile games. It gives game teams more room to improve visual quality and displayed frame rate while keeping power use under control.
Static recompilation of Alien Resurrection for PlayStation: a native port with modern rendering and gameplay improvements. Requires your own copy of the game.
Nintendo 64 emulator for PlayStation 3 (homebrew), built around the Cell: PPE recompiler, RSP and audio HLE on SPEs, RSX rendering
Luma is DX11 games modding framework based on the ReShade Addon system. Multiple mods are currently included, the biggest one being Prey (2017), which refactors its post processing rendering phase (e.g. adding HDR support, DLSS). Mod list here: https://github.com/Filoppi/Luma-Framework/wiki
A Static recompilation of Ace Combat 5 with native rendering
Recompilation of Need for Speed: Most Wanted (the 2005 PC Black Edition) built on recomp-kit: macOS, iPad, Linux, Windows and browser hosts, with Metal, Vulkan and WebGPU rendering. Bring your own game files.
SVG rendering and manipulation library in C++
Personal, opinionated Xteink firmware focused on battery life and rendering efficiency. Based on CrossInk and CrossPoint.
⚡ Datoviz: high-performance GPU rendering for scientific data visualization
Headless WebGL 1 & 2 for Node.js, powered by ANGLE (Metal, D3D11, Vulkan). Render any WebGL or three.js scene without a browser.
An OpenGL RTS game engine written in C
An implementation of OpenGL 3.x-ish in clean C
Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.
A high-performance port of the classic Tomb Raider engine (OpenLara) for the ESP32-P4. Delivers 30 FPS via software rendering with fully integrated audio.
CommonMark parsing and rendering library and program in C