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SnapdragonGameStudios / adreno-neural-fusion

Adreno™ Neural Fusion is Qualcomm's neural rendering SDK for mobile games. It gives game teams more room to improve visual quality and displayed frame rate while keeping power use under control.

▲ ~42/7d ★ 31 C 3d ago
DiegoDeDios / AlienReRecomp

Static recompilation of Alien Resurrection for PlayStation: a native port with modern rendering and gameplay improvements. Requires your own copy of the game.

▲ 27/7d ★ 27 C 1d ago
ricowp81 / Salsa64

Nintendo 64 emulator for PlayStation 3 (homebrew), built around the Cell: PPE recompiler, RSP and audio HLE on SPEs, RSX rendering

▲ ~12/7d ★ 43 C today
Filoppi / Luma-Framework

Luma is DX11 games modding framework based on the ReShade Addon system. Multiple mods are currently included, the biggest one being Prey (2017), which refactors its post processing rendering phase (e.g. adding HDR support, DLSS). Mod list here: https://github.com/Filoppi/Luma-Framework/wiki

▲ ~9/7d ★ 900 C 1d ago
veritr1x / nfsmw-recomp

Recompilation of Need for Speed: Most Wanted (the 2005 PC Black Edition) built on recomp-kit: macOS, iPad, Linux, Windows and browser hosts, with Metal, Vulkan and WebGPU rendering. Bring your own game files.

▲ ~5/7d ★ 27 C 1mo ago
Sichroteph / YACP

Personal, opinionated Xteink firmware focused on battery life and rendering efficiency. Based on CrossInk and CrossPoint.

▲ ~4/7d ★ 76 C 24d ago
datoviz / datoviz

⚡ Datoviz: high-performance GPU rendering for scientific data visualization

▲ ~2/7d ★ 817 C 3d ago
RenaudRohlinger / node-webgl

Headless WebGL 1 & 2 for Node.js, powered by ANGLE (Metal, D3D11, Vulkan). Render any WebGL or three.js scene without a browser.

▲ ~2/7d ★ 50 C 1mo ago
alexkid77 / openlara_esp32p4

A high-performance port of the classic Tomb Raider engine (OpenLara) for the ESP32-P4. Delivers 30 FPS via software rendering with fully integrated audio.

▲ ~0/7d ★ 36 C 1mo ago
commonmark / cmark

CommonMark parsing and rendering library and program in C