Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
A simple and easy-to-use library to enjoy videogames programming
EA Sports Cricket 07 (2006) running in the browser: every function statically recompiled from x86 to C, then WebAssembly, with Direct3D 8 rebuilt on WebGPU. Bring your own copy.
An open and affordable mini quadruped robot based on ESP32.
PC port of Dragon Ball Z: Budokai Tenkaichi 3, built on the BT3-Decompiled project.
Native PokΓ©mon Emerald port for Nintendo 3DS, featuring dual-screen gameplay, stereoscopic 3D, and a fully 3D world.
Web-GUI Embedded Multitool
Play Steam and PC games on Android with a Mali GPU. Works well on the Samsung Galaxy Tab S10+ and Galaxy Tab S11 Ultra; other Mali phones and tablets (MediaTek Dimensity, Google Tensor, Xiaomi XRing) are being tested. A Vulkan bridge for DroidDeck.
Box3D is a 3D physics engine for games
Graphics Creation Tools
Native Nintendo 3DS port of Paper Mario (N64), built from the decompilation. Bring your own ROM.
Xash3D FWGS engine
Native Windows port of Dead or Alive Xtreme Beach Volleyball (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.
Silent Hill 2 for Nintendo 3DS: a native homebrew port of the PC Director's Cut for the New 3DS and original 3DS, with the Enhanced Edition's fixes. Runs on your own copy of the game.
LVGL is a free, full-featured embedded UI library for devices from small MCUs to 3D-capable MPUs, enhanced by LVGL Pro, a professional editor and tooling.
Klipper is a 3d-printer firmware
An animated 3D fetch tool for your terminal. Takes your distro's ASCII logo, turns it into a spinning 3D object, and displays live system info alongside it.
Play your GeForce NOW games on the New Nintendo 3DS. A native, unofficial cloud gaming client with hardware video decoding, gyro aim, custom button mapping and a calm OLED-black design.
Native Nintendo 3DS port of The Legend of Zelda: The Minish Cap based on Project Picori
Static recompilation of Command & Conquer: Red Alert 2 / Yuri's Revenge (Westwood, 2000-01) to native C, with the remaster the engine never got: a D3D11 presenter, 720p to 4K, HD voxel units. Built on pcrecomp.
Nintendo 3DS "Custom Firmware"
AuroraOS for the 3DS
Adobe Creative Cloud 2026 on Linux through a patched Wine (61 patches): Photoshop, Illustrator, Premiere Pro, Audition, Media Encoder, Creative Cloud; After Effects now renders. Tested by comparing outputs with Windows. Testers wanted, AMD especially.
Unofficial 3DS Port of F-Zero X based on G-Diffuser & the decompilation of inspectredc
OpenTricky is an unofficial PC port of SSX Tricky, made by static recompilation. Bring your own disc.
Windows 98 display driver with hardware Direct3D/OpenGL/Glide on the Intel GMA & HD, S3 Trio/ViRGE, Matrox Millennium, Rage and a VESA fallback.
Nintendo 3DS dual-screen port of Zelda A Link to the Past based on zelda3
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
ESP32βS3 airβquality station with LVGL UI, MQTT, Home Assistant
A parametric aircraft geometry tool
Open-source acoustic drone detection. It hears the propellers, not the radio, so it works against fibre-optic FPV aircraft that emit no signal at all.
Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
GodMode9 Explorer - A full access file browser for the Nintendo 3DS console :godmode:
3D Maps & Terrain SDK (C++)
A theme and boot splash manager for the Nintendo 3DS console
3D CAD application
FW for ESP8266/ESP8285/ESP32 used with 3D printer
Firmware for the Original Prusa MINI, Original Prusa MK4, Original Prusa XL and Prusa CORE One 3D printers by Prusa Research.
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Homebrew development library for Nintendo 3DS/Horizon OS user mode (Arm11)
MESA GL/3Dfx Glide pass-through for QEMU
Community firmware and tools for the ELEGOO Centauri Carbon 2 (CC2) β SSH/root, LAN/WAN coexistence, Object Exclusion, bed leveling, local MQTT/webcam, OrcaSlicer and PandaBreath integration.
Control Spotify from your 3DS
Open-source AMD Fluid Motion Frames (AFMF) for Linux: a Vulkan implicit layer that doubles the frame rate of any game, Proton or native, with FidelityFX Optical Flow. Tuned on RDNA4/RDNA3 with RADV; no game integration, no kernel module, no driver patch.
Play Windows games from your Steam library on Apple Silicon Macs. Open source: native arm64 Wine, FEX and Metal, no Rosetta.
Vulkan Quake port based on QuakeSpasm
Configurations for Marlin Firmware
Universal controller firmware for building adapters, dongles, and custom controllers.
OO C++ RepRap Firmware
Official DirectX headers available under an open source license
The cross-platform, open-source SDK to develop for original Xbox: *new* xdk
Headless WebGL 1 & 2 for Node.js, powered by ANGLE (Metal, D3D11, Vulkan). Render any WebGL or three.js scene without a browser.
Pokemon Emerald in 3D (in WebAssembly)
Native PC port of Conker's Bad Fur Day (N64) via Static MIPS Recompilation. SDL2 engine with 3D UV texturing, N64 audio, EEPROM save system, and ROM drag-and-drop launcher. No copyrighted assets included.
An OpenGL RTS game engine written in C
Boot an nds file
An implementation of OpenGL 3.x-ish in clean C
A Virtual Boy emulator for the 3DS
The *cutest* framework out there for creating 2D and 3D games in C++!
Official mirror of libplacebo