LimboAI - Behavior Trees and State Machines for Godot 4
Android-only Nintendo Switch emulator for Adreno GPUs: new interface, Lemon Cheater memory editor, savestates and NSZ/XCZ support. Mirror of git.lemon-emu.org/lemon/Lemon-Project
Open-source, low-level Direct Memory Access (DMA) research framework for Counter-Strike 2, focused on memory acquisition, entity-state parsing, synchronization, PCIe experimentation, and reverse-engineering research. Intended strictly for educational and research purposes.
Behavior Trees Library in C++. Batteries included.
10 retro consoles in one app for jailbroken PS4 (GoldHEN): Super Nintendo, NES, Nintendo 64, Game Boy, Game Boy Color, Game Boy Advance, PlayStation, Nintendo DS, PSP and Dreamcast, with automatic box art, AI-enhanced HD, online cheats and save states.
Windows PC port of Castle of Illusion, QuackShot and World of Illusion (Sega Mega Drive / Genesis) with a launcher, true widescreen up to 21:9, HUD re-anchoring, display options, cheats, level select, save states, rewind and music player. Requires your own USA ROMs.
CasADi is a symbolic framework for numeric optimization implementing automatic differentiation in forward and reverse modes on sparse matrix-valued computational graphs. It supports self-contained C-code generation and interfaces state-of-the-art codes such as SUNDIALS, IPOPT etc. It can be used from C++, Python, Matlab/Octave, Julia or Javascript
The fastest unified streaming SQL Engine in a single C++ binary. β‘ Millisecond latency. 100+ GB/s throughput. Continuously compute stateful context from streams, logs, metrics, events, and CDC.
State-of-the-art virtual machine detection
C++14 State Machine library
Low-level Direct Memory Access (DMA) framework for CS2, designed for memory acquisition, entity-state parsing, synchronization, and PCIe/reverse-engineering research.
Using error-state Kalman filter to fuse the IMU and GPS data for localization.
Fast C++ and Python library for state-vector simulation of quantum circuits.
Service Fabric is a distributed systems platform for packaging, deploying, and managing stateless and stateful distributed applications and containers at large scale.
Real-time media stack and lightweight libwebrtc alternative, built in C++20
Lightweight thread library for C/C++ coroutine (similar to goroutine), for high performance network servers.
A modern C++20 cross-platform declarative UI framework with shared state, layout, rendering, and native platform backends.
IEC 61131-3 safety state machine with Modbus command map and deterministic simulator tests.