Mesh optimization library that makes meshes smaller and faster to render
Build your own high performance LLM inference engine in C++ and CUDA - a smaller version of vLLM
File format for 3D Gaussian splats. About 10x smaller than the PLY equivalent with virtually no perceptible loss in visual quality. Offered as open source by Niantic Labs. More details at https://scaniverse.com/spz #3dgaussiansplats #gaussiansplatting