High-performance C++ library for multiphysics and multibody dynamics simulations
Main development repository for Rigs of Rods soft-body physics simulator
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
A cross-platform C++20 3D library with Python bindings and the high-level API of three.js.
Traktor Game Engine
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
3D Procedural Game Engine Using OpenGL
Geant4 toolkit for the simulation of the passage of particles through matter - NIM A 506 (2003) 250-303
Performance-Portable Particle-in-Cell Simulations for the Exascale Era :sparkles:
Turn any game into an FPV sim.