Fast and lightweight HTML/CSS rendering engine
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
A lightweight 2D graphics library for modern GPUs, delivering high-performance text, image, and vector rendering across major platforms.
ZEn NOde system - a simulation & rendering engine in nodes
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
Cross-platform game engine with Vulkan backend
π² Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
Simple Open-source Ray Tracer
Dr.Jit β A Just-In-Time-Compiler for Differentiable Rendering
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
C++/Python-based 3D geospatial application for simulating and visualizing dynamic objects in planetary environments
OpenGL C++ Graphics Engine
3D-Graphics-Rendering-Cookbook, Second Edition
Advanced Open Source C++ Game Engine with multi-threaded Vulkan rendering
Exports models from Minecraft for 3D printing or rendering
Rythe is a data-oriented C++20 game engine built to make optimal use of modern hardware.
Yet Another Vulkan Engine
SketchUp Pro is an advanced 3D modeling software for architecture, design, and engineering, offering intuitive tools, extensive libraries, and powerful rendering for creating stunning visualizations
Performance-optimized fork of Snes9x v1.63 (upstream commit 7a8878f1): bit-exact against upstream, dual-core PPU rendering, +61% mean frame-time gain.
Mario Kart Wii PAL on PS5 ; native static recompilation with WiiCompiled, AGC rendering and DualSense controls.
DLSS 5 (Neural Rendering) em qualquer jogo, emulador ou video que apareca na tela - sem injetar nada no processo do jogo. Precisa de uma GeForce RTX.
UnityRHI is a Direct3D 12 render hardware interface and native plugin stack for Unity. It records commands in C# and replays them directly on Unity's D3D12 command list, exposing ray tracing, bindless resources, compute, explicit resource barriers, and NVIDIA neural rendering features.
ReShade add-on that makes DLSS 5 Neural Rendering cheaper: peripheral compression before the model and model passes every N frames with motion-vector reprojection
Unofficial port of Goo Engine (DillonGoo Studios' NPR/toon rendering Blender fork) to Blender 5.2 and EEVEE-Next. Original: github.com/dillongoostudios/goo-engine
High-performance C++20 research framework for Source 2. Features sub-tick angle decoupling, multiplex hitscan tracing, dynamic lag record reconstruction, and Direct3D overlay rendering.
Vulkan port of the DLSS 5 DX11 bridge: run a D3D12-only DLSS 5 Neural Rendering add-on in a Vulkan game
Superseded from DLSS 5 Neural Rendering v3.3.5, which handles mipped outputs itself. For earlier versions: supplies a single-mip DLSS output in D3D12 games whose output has a mip chain
DLSS 5 Neural Rendering for World of Warcraft (WoW) on NVIDIA RTX 40/50 β a safe overlay with no DLL injection, no hooks and no ReShade next to Wow.exe. Free and open source.
A modern C++20 cross-platform declarative UI framework with shared state, layout, rendering, and native platform backends.
c++ toolkit for rapid development of live graphical apps and games
Add motion blur to videos
DLSS 5 Neural Rendering in DirectX 11 and Vulkan games, and optionally in games with no DLSS via NVIDIA Optical Flow (lower quality). A ReShade add-on.
FasterGS: Workload-Balanced Gaussian Splatting for Faster Training and Rendering
Open-source OpenXR VR mod for F.E.A.R. 1.08 - native stereo world rendering, headtracking and motion controls
Free DLSS Frame Generation (x2/x3/x4) for Baldur's Gate 3 on Vulkan via NVIDIA Streamline. Compatible with BG3SE, MCM and DLSS 5 (Neural Rendering).