A native PC port of God of War (PS2, NTSC-U SCUS-97399): the game's code is statically recompiled to C++, and the PS2 hardware it talked to is replaced by native code, not emulated.
Build voice and text devices for your Hermes Agent, with ESP32 firmware, a Linux client, and a desktop simulator.
CPS-2 Recomp: unofficial native PC ports of Capcom CPS-2 arcade games (Street Fighter Alpha 2, Super Puzzle Fighter II Turbo, Vampire Savior) via static recompilation, with training modes, in one launcher: macOS, Linux, Steam Deck, Windows. Requires your own ROM sets. Beta.
A 1:1 fan port of Bully: Scholarship Edition to Unreal Engine 5 β 1080p, 45 FPS, playable anywhere. Bring your own copy: 100% original code, zero game assets. Built with AI on a Mac in days. Talk to any NPC by voice; fight anyone. Not affiliated with Rockstar/Take-Two β buy the game, it rules.
Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk.
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
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Software for ESP32 to talk to Hoymiles/TSUN/Solenso Inverters
OGSR Project - Evolution of X-Ray Engine
X-Ray engine for S.T.A.L.K.E.R.: Shadow of Chernobyl on Vulkan β PC, Nintendo Switch, Android, Linux. Successor of OGSR Engine.