Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Mooncake is the serving platform for Kimi, a leading LLM service provided by Moonshot AI.
Need for Speed Most Wanted 2005 (PC version) - static recompilation to native Windows and Android ARM64 (NFS Android Evolved)
A static native recompilation of Need for Speed: Most Wanted (2005) Xbox 360
Need for Speed Underground (2003) statically recompiled to native code for Windows and Android — no emulator. Requires your own copy of the game.
An experimental (DRM-free) EPUB reader with a CREngine renderer and a Qt reading interface, with a focus on speed and an excellent user experience.
RadeonTuner is an easy to use alternative for the AMD Adrenalin Software for users that just want the basics and use the driver only software install type.
Official home for the SpeedCrunch scientific calculator
A set of performant RDNA/HIP patches against llama.cpp focusing on high speed inferencing with numerics assurance
A pleasant note-taking platform with native speed, majoring in Markdown, MindMap, Typst, and plain text.
Offline translation model server with low resource consumption, fast speed, and private deployment capability. 低资源占用速度快可私有部署的离线翻译模型服务器
a small build system with a focus on speed
雪藏HsFreezer是一款调度计算机资源的进程管理软件 and 游戏暂停冻结软件 and 老板键平替软件 and .....自定义软件)
Our high-performance, lightweight, open source HTTP server
Need for Speed: Most Wanted (2005), native on Apple Silicon Macs by static recompilation. Bring your own PC game.
Static recompilation of Need for Speed: Carbon (Xbox 360) to native C++ via the ReXGlue SDK
Need for Speed: Carbon (PC) natively on Apple Silicon Macs via static recompilation. Bring your own game.
Speeduino - Arduino based engine management
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external dependencies
Driving and spinning and speeding and turning, woah!
search at the speed of light
A modern C++17/C++20 glTF 2.0 library focused on speed, correctness, and usability
NInfer on Tesla V100 (sm_70): Qwen3.8-27B deployment, build/convert scripts, systemd service, and cross-engine benchmark (vs llama.cpp). Fork of Neroued/ninfer with sm70 vision-encoding speedup.
Need For Speed III: Hot Pursuit recompiled PC port on Android
Caching experts made model agnostic for llama. Drastically speeds up generation speed on MoE models that fully fit in the RAM but partially in Vram. WIP: Same speedup but for models that don't fit in the ram either.
Warp speed Data Transfer (WDT) is an embeddedable library (and command line tool) aiming to transfer data between 2 systems as fast as possible over multiple TCP paths.
Hash function quality and speed tests
TreeFrog Framework : High-speed C++ MVC Framework for Web Application
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
Compressed numerical arrays that support high-speed random access
Train and serve LLMs at extreme speed and massive throughput.
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
A window manager designed for speed, usability, and consistency
Turbodbc is a Python module to access relational databases via the Open Database Connectivity (ODBC) interface. The module complies with the Python Database API Specification 2.0.
A high speed stepper library for Atmega 168/328p (nano), Atmega32u4, Atmega 2560, ESP32, ESP32S2, ESP32S3, ESP32C3, ESP32C6, Atmel SAM Due, SAMD51, Raspberry pi pico and pico 2
Ultracopier acts as a replacement for files copy dialogs. Features: play/pause, speed limitation, on-error resume, error/collision management ...
[Start here!] Flow-IPC - Modern C++ toolkit for high-speed inter-process communication (IPC)
EA FC Cheat enhances gameplay with features like speedhack, auto bidding, auto tackle, improved aim assist, and stamina boost for competitive edge. Join us to elevate your gaming experience and skills
HRX, LOOM, Mac, and AMD running top speed kernels with a self optimizing engine.
Native high-refresh support for The Binding of Isaac: Rebirth (Repentance+). Uncaps the render loop and interpolates between logic ticks without changing game speed.
Geometry Dash tool with a speedhack, mega hack, and noclip. It unlocks icons, loads mods through a mod loader, and opens a mod menu. A bot and macro handle levels, while an external trainer and executor sit beside the PC hack for a normal run
A simple note app with good performance and PDF import support
Ollama-compatible LLM server on a tuned llama.cpp fork. Same commands, API and model store as Ollama, up to 4x Ollama's decode speed and 2.8x vLLM's in our benchmarks, from custom CUDA kernels, MTP speculation and its own 3-bit builds. Uncensors models in one command. Windows and Linux, NVIDIA.