OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR-FG/XeFG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG.
Self-hosted game stream host for Moonlight.
Infrared gesture-based BLE media controller for AtomS3R and PAJ7620U2; C++ firmware, trajectory replay, and documented v24 baseline.
Reimplementation of GTA:SA 1.0 US
Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.
A native PC port of God of War (PS2, NTSC-U SCUS-97399): the game's code is statically recompiled to C++, and the PS2 hardware it talked to is replaced by native code, not emulated.
Ceph is a distributed object, block, and file storage platform
An OBS plugin for removing background in portrait images (video), making it easy to replace the background when recording or streaming.
A poor man's attempt to replicate the shellcode execution technique demo'd by @3lk during STHACK 2026 (https://www.youtube.com/watch?v=alRgpv-czyk)
A modern replacement for Redis and Memcached
Converts decrypted PS5 game dumps into native Windows executables via binary relinking, replacement system libraries, and Vulkan. No CPU emulation.
Record and Replay Framework
π ugrep 7.8 file pattern searcher -- a user-friendly, faster, more capable grep replacement. Includes a TUI, Google-like Boolean search with AND/OR/NOT, fuzzy search, hexdumps, searches (nested) archives (zip, 7z, tar, pax, cpio), compressed files (gz, Z, bz2, lzma, xz, lz4, zstd, brotli), pdfs, docs, and more
miniz: Single C source file zlib-replacement library, originally from code.google.com/p/miniz
A simple, but powerful ReplayGain 2.0 tagging utility
DSi Menu replacement for DS/DSi/3DS/2DS
Open-source drop-in replacement for Bambu Studio's proprietary `bambu_networking` plugin.
Compare plugin for Notepad++
A DirectSound DLL replacer that enables surround sound, HRTF, and EAX support via OpenAL Soft
Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior
Fan-made Initial D Arcade Stage 3 project with Unity rendering, native gameplay, online battles, community times and replays.
Replacing the Windows 11 logon screen with a live-rendered Spine scene: the concept and the adapter. No game assets, no Spine runtime -- it does not build.
1:1 TR-8S Rhythm Performer Clone (ACB 808/909/707/727/606/CR-78 + FM + User Sampler, VST3/AU/Standalone)
Official main repository for LFortran
C++ implementation of Raft core logic as a replication library
Modern "Jedi Engine" replacement supporting Dark Forces, mods, and in the future Outlaws.
A drop-anywhere C++ REPL
Ultracopier acts as a replacement for files copy dialogs. Features: play/pause, speed limitation, on-error resume, error/collision management ...
Native file manager for Omarchy (Qt Quick + GIO) β a drop-in replacement for GNOME Files
UnityRHI is a Direct3D 12 render hardware interface and native plugin stack for Unity. It records commands in C# and replays them directly on Unity's D3D12 command list, exposing ray tracing, bindless resources, compute, explicit resource barriers, and NVIDIA neural rendering features.
Fast market-making engine in C++20 with deterministic replay
A pure C++ inference engine for VLA policies on CPUs, with no GPU, CUDA, or ggml dependency. Built with its own tensors, operators, and SIMD kernels, the engine keeps kernels easy to inspect, tune, and replace.
Reframe++ is an ultra-lightweight instant replay recorder inspired by ShadowPlay β faster, more reliable, and designed to keep recording when other tools stop.
Open-source C++20/WebAssembly orderflow terminal: DOM, tape, heatmaps, footprint, deterministic replay, and a self-hosted live crypto feed.
Drop in replacement for ueberzug written in C++
Versioned DuckDB databases, locally or replicated through S3, for people and agents