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mw00 / project-maya

Project Maya - run GLM-5.3-Flash (321B MoE) and DeepSeek-V4.1-Flash-1017 (748B MoE) privately on your own GPU(s), from one card to 16, NVIDIA or AMD, Linux or Windows. Engine, server, dashboard, OpenAI- and Anthropic-compatible API, quant tools.

▲ ~793/7d ★ 1.7k C++ 1d ago
incoai / splash

A local inference engine for Apple silicon, built around the model.

▲ ~346/7d ★ 1.8k C++ 1d ago
dashdogy / MFG-Unlocker

Experimental DLSS Multi Frame Generation controls for any supported MFG title on RTX 40 series GPUs

▲ ~270/7d ★ 1.7k C++ 5d ago
VecSzn / PolyStrata

Run large AI models on your own PC: Qwen3.8-Flash-Next on Strata's engine, and GLM 5.3 Flash, DeepSeek V4 Flash, LFM2.5, Qwen3.6, Ornith 1.5, Gemma 4, Tiel Coder and MiniCPM-V on a second engine written for PolyStrata. One-click install for Windows and Linux, OpenAI/Anthropic API on localhost.

▲ ~222/7d ★ 436 C++ 1d ago
Indras-Mirror / Xolotl

Xolotl (formerly Strata-DSV4.1): DeepSeek-V4.1-Flash, all 552B, on one gaming PC (RTX 4090 + 90 GB RAM) at ~27 tok/s, plus GLM-5.3-Flash, Qwen3.8-Flash-Next and Qwen3.8-27B. A heavily extended fork of Strata: MoE experts tiered across VRAM, pinned RAM and NVMe; OpenAI + Anthropic API.

▲ ~161/7d ★ 322 C++ today
M-Abozaid / esp32-c3-adblock

Pi-hole-class DNS ad-blocker on a $2 ESP32-C3 (no PSRAM): 537k domains as 40-bit FNV-1a hashes in flash, binary-searched. UDP DNS sinkhole + web dashboard. https://youtube.com/shorts/RaxszOUMi8E?feature=share

▲ ~147/7d ★ 3.4k C++ 18d ago
GetLostIn / CTR-NitroFueled-PC

Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.

▲ ~126/7d ★ 616 C++ 5d ago
IPADS-SAI / Mobiinfer-Android

MobiInfer runs 35B-A3B-class MoE models fully on-device on the Qualcomm Hexagon NPU, streaming experts from flash with lookahead scheduling (LES) and DSpark speculation.

▲ ~117/7d ★ 114 C++ 2d ago
gufo-org / gufo

The Open Source Strix Halo AI engine. Qwen 3.8 Flash Next Q4_K_XL: 1,801.01 pp, 73.17 tg single user, 194.37 tok/s 8 users; Qwen 3.8 27B Q4_K_XL: 656.33pp, 70.56tg tok/s single user with DFlash2

▲ ~108/7d ★ 898 C++ today
jesdga95 / basalt

Local inference engine for Qwen3.8-Flash-Next on NVIDIA Blackwell

▲ ~88/7d ★ 155 C++ 1d ago
josiahg2502-glitch / BrawlRecompiled

Native PC port of Super Smash Bros. Brawl (static recompilation): 4K, widescreen, gamepads, and Wii SD mods (Project+, Project+Ex, REX, Brawl Minus, Legacy XP). Bring your own disc.

▲ 73/7d ★ 73 C++ today
flashrt-project / FlashRT

FlashRT is a high-performance realtime inference engine for small-batch, latency-sensitive AI workloads. The flagship integration is production VLA control for Pi0, Pi0.5, GROOT N1.6, and Pi0-FAST. Also support llm e.g, qwen3.6-27B

▲ ~70/7d ★ 755 C++ 1d ago
throneproj / Throne

Cross-platform GUI proxy utility (Empowered by sing-box)

▲ ~65/7d ★ 7.6k C++ 1d ago
flameshot-org / flameshot

Powerful yet simple to use screenshot software :desktop_computer: :camera_flash:

▲ ~58/7d ★ 31k C++ 2d ago
VitoMiguelF / crashott-pc

Crash of the Titans (Xbox 360) statically recompiled for Windows: DLSS/FSR, PC controls, PT-BR, subtitles, mods. Bring your own copy of the game.

▲ 40/7d ★ 40 C++ 1d ago
Luce-Org / lucebox

LLM speculative inference server for heterogeneous hardware & consumer GPUs

▲ ~24/7d ★ 3.0k C++ 1d ago
oh-ashen-one / bully-remake

A 1:1 fan port of Bully: Scholarship Edition to Unreal Engine 5 — 1080p, 45 FPS, playable anywhere. Bring your own copy: 100% original code, zero game assets. Built with AI on a Mac in days. Talk to any NPC by voice; fight anyone. Not affiliated with Rockstar/Take-Two — buy the game, it rules.

▲ ~23/7d ★ 55 C++ today
Aethersailor / SubConverter-Extended

基于 subconverter 演进的多客户端订阅转换后端,重点增强 Mihomo Provider、远程资源、安全与多平台部署。

▲ ~19/7d ★ 1.0k C++ today
dashersw / coyopedal

ESP32-S3 A2-Full NAM pedalboard with direct SD-card NAM loading and a Gea-compiled native frontend

▲ ~19/7d ★ 279 C++ 1d ago
Wallawalla47 / Infernix

C++/CUDA single-GPU inference engine for Qwen3.8 (incl. Qwen3.8-Flash-Next with offloaded experts) on the RTX 5090; grew from NInfer

▲ ~18/7d ★ 139 C++ 2d ago
IIIIIllllIIIIIlllll / Qwenox

An inference framework customized for AI MAX 395, compatible with both Linux and Windows, and supports deploying only qwen3.8-flash-next. This project is for reference and learning purposes only. 为AI MAX 395定制的推理框架,Linux和Windows通用,只能部署qwen3.8-flash-next。本项目仅供参考学习使用。

▲ ~18/7d ★ 111 C++ 1d ago
zealdocs / zeal

Offline documentation browser. Your personal reference library, searchable in an instant.

▲ ~16/7d ★ 13k C++ 7d ago
hypery11 / flipper-tesla-fsd

Tesla Mod — Flipper Zero & ESP32. Nag killer, FSD region unlock, track mode, BMS dashboard, blind spot alert, high beam strobe, CAN capture, steering mode + more. Works via OBD-II or X179 connector.

▲ ~16/7d ★ 1.2k C++ 4d ago
shawnshekari / strixite

LLM inference engine written from scratch in HIP for AMD Strix Halo (gfx1151) and Qwen3.8-Flash-Next - ~50 tokens/s out to 492k context

▲ ~14/7d ★ 76 C++ 2d ago
OAleex / MojoRecomp

A native PC recompilation project for the Crash Titans era.

▲ ~14/7d ★ 61 C++ 18d ago
ossrs / srs

SRS is a simple, high-performance, AI-driven real-time media server supporting RTMP, WebRTC, HLS, HTTP-FLV, HTTP-TS, SRT, MPEG-DASH, and GB28181, with codec support for H.264, H.265, AV1, VP9, AAC, Opus, and G.711.

▲ ~12/7d ★ 29k C++ 3d ago
Alan-CRL / Inkeys

将你的创意随心所欲地书写在屏幕的任意角落。智绘教Inkeys 拥有丝滑流畅的高性能画笔、丰富强大的功能,以及众多贴心小设计,全面提升你的效率与使用体验。 | Unleash your creativity by writing anywhere on your screen with ease. Inkeys brings you ultra-smooth, high-performance brushes, a powerful array of features, and numerous thoughtful design touches to elevate your efficiency and user experience.

▲ ~10/7d ★ 1.2k C++ today
sergqwer / strata-nvfp4

Strata fork: Qwen3.8-Flash-Next 125B MoE in NVFP4 on one RTX 20-50 card (12 GB+) and 64 GB of RAM or more. Setup installs our GPTQ quants (huihui abliterated, OrcaRouter) from Hugging Face. CPU experts on AVX-512 or AVX2 (+AVX-VNNI), all experts in RAM from 92 GB, a low-RAM mode below, vision, W4A8 prompts. Windows / CUDA 13.

▲ ~10/7d ★ 187 C++ 5d ago
jimmgreen / LumaShot

Windows screenshot, annotation, offline OCR, clipboard history, GIF and screen recording.

▲ ~10/7d ★ 72 C++ 4d ago
iamankushpandit / Gume

Open-source ESP32 educational game console firmware — 40 games, two-player play over BLE, CYD touchscreen, browser flasher, no telemetry https://hackaday.io/project/206948-braino-a-40-game-learning-console-on-a-cyd

▲ ~9/7d ★ 89 C++ 1d ago
sz3 / libcimbar

Optimized implementation for color-icon-matrix barcodes

▲ ~7/7d ★ 6.5k C++ today
Coder787-source / KytyPlus

KytyPS5-based PS5 emulator with extra compatibility/HLE work. Experimental crash/boot-reach improvements — not a playability claim.

▲ ~7/7d ★ 97 C++ 1d ago
linkssy2 / RoadRash64Recompiled

Unofficial Road Rash 64 PC recompilation with 60 FPS presentation, MAX LOD, widescreen, custom music and experimental multiplayer. Requires your own ROM.

▲ ~7/7d ★ 77 C++ 8d ago
1115714829 / llama.cpp-v100

llama.cpp optimized for NVIDIA Tesla V100 (SM70): Qwen3.8-Flash-Next with MTP (prefill 3402 tok/s at 200K context on 6x V100-16GB; also runs on 2x V100-16GB) and Qwen3.8-27B with DFlash2 (decode up to 220 tok/s); 2-6 GPUs, 262K-512K context, multimodal, concurrent serving, built-in web UI.

▲ ~7/7d ★ 49 C++ 1d ago
johnrash / bebox

Haiku native PowerPC and Hobbit BeBox Emulator

▲ ~7/7d ★ 37 C++ 2d ago
intel / pcm

Intel® Performance Counter Monitor (Intel® PCM)

▲ ~5/7d ★ 3.4k C++ 9d ago
Hero88go / melee-unlocked

Super Smash Bros. Melee for Windows as a true Source Port: the game compiled natively from its decompiled C source, no emulation, with unlocked FPS and Slippi rollback online. A Static Recomp of the original code is included as a second engine. Beta. Bring your own NTSC 1.02 ISO.

▲ ~5/7d ★ 128 C++ 1d ago
mhx / dwarfs

A fast high-compression read-only file system for Linux, FreeBSD, macOS and Windows

▲ ~4/7d ★ 2.6k C++ 13d ago
Apolog1ze-Dev / QwFNfer

A custom inference engine tuned for Qwen4 architecture. Currently runs Qwen3.8-Flash-Next at 15+ tok/s on 16GB of VRAM and 30 GB of RAM

▲ ~4/7d ★ 55 C++ 21d ago
kamol1dn / GD-lazer

GD! lazer: an osu!lazer-style menu overhaul for Geometry Dash (Geode mod)

▲ ~4/7d ★ 53 C++ 14d ago
whylurking / IsaacRecomp

Native C++ recompilation of The Binding of Isaac (Flash) — 60 fps, 1080p, Windows/Linux/Switch. Requires the original game from Steam

▲ ~4/7d ★ 53 C++ 4d ago
yezijinn / KLBQ-cpp-android-drawing-crash-course

KLBQ · 安卓绘制内核 C/C++ 入门路线拆解 新手学习教程 基础 C/C++ 与安卓原生开发的学习教程。仓库里的内存读取、图形覆盖层等代码

▲ ~4/7d ★ 47 C++ 1mo ago
28allday / omashow

Keyboard-first presentation editor and presenter for Omarchy

▲ ~4/7d ★ 41 C++ 1d ago
bloxmaster0811 / XboxInput

Dashlaunch addon to allow wired Xbox One/Series controllers directly with no dongles.

▲ ~4/7d ★ 34 C++ 14d ago

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