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Language: C++ · AI hidden · clear

nolffan / nolfsrc

The Operative: No One Lives Forever source code

▲ ~19/7d ★ 97 C++ 4d ago
mr-finster / vf1-recomp

Virtua Fighter (Sega Model 1, 1993) statically recompiled for Mac, Windows and Steam Deck: up to 6x, widescreen, smooth 120 fps. Bring your own vf.zip.

▲ ~19/7d ★ 61 C++ today
sandlbn / polyend-tracker-re

Reverse engineering, documentation, and experimental firmware development for the original Polyend Tracker.

▲ ~19/7d ★ 60 C++ today
joelanders / reflecticon-224

Emulations of the Lexicon 224, 224x, and 224xl reverb units. Web demo and JUCE app/plugins.

▲ ~19/7d ★ 55 C++ 2d ago
simdjson / simdjson

Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks

▲ ~18/7d ★ 24k C++ today
google / libphonenumber

Google's common Java, C++ and JavaScript library for parsing, formatting, and validating international phone numbers.

▲ ~18/7d ★ 18k C++ 2d ago
bulletphysics / bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

▲ ~18/7d ★ 15k C++ 15d ago
Alexays / Waybar

Highly customizable Wayland bar for Sway and Wlroots based compositors. :v: :tada:

▲ ~18/7d ★ 12k C++ 5d ago
o3de / o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

▲ ~18/7d ★ 9.8k C++ 3d ago
prusa3d / PrusaSlicer

G-code generator for 3D printers (RepRap, Makerbot, Ultimaker etc.)

▲ ~18/7d ★ 9.4k C++ 1mo ago
kasmtech / KasmVNC

Modern VNC Server and client, web based and secure

▲ ~18/7d ★ 5.3k C++ today
oceanbase / seekdb

The AI-Native Search Database. Best for agent storage, it unifies vector, text, structured, and semi-structured data into a single engine. This all-in-one database makes agents smarter, easier to run, and more stable.

▲ ~18/7d ★ 3.2k C++ 2d ago
flyinghead / flycast

Flycast is a multiplatform Sega Dreamcast, Naomi, Naomi 2 and Atomiswave emulator

▲ ~18/7d ★ 2.6k C++ today
SatDump / SatDump

A generic satellite data processing software.

▲ ~18/7d ★ 2.4k C++ 2d ago
sisong / HDiffPatch

a C\C++ library and command-line tools for Diff & Patch between binary files or directories(folder); cross-platform; runs fast; create small delta/differential; support large files and limit memory requires when diff & patch.

▲ ~18/7d ★ 2.1k C++ 3d ago
chasmlol / SkyCraft

Play Skyrim as a Minecraft player: Minecraft physics, inventory, blocks and combat inside Skyrim's world (SKSE plugin + Fabric mod).

▲ ~18/7d ★ 1.3k C++ 24d ago
google / dawn

Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn. File bugs here: https://crbug.com/dawn/new

▲ ~18/7d ★ 1.2k C++ today
bailey27 / cppcryptfs

cppcryptfs is an implementation of the gocryptfs encrypted overlay filesystem in C++ for Windows.

▲ ~18/7d ★ 996 C++ 4d ago
sonicnext-dev / MarathonRecomp

An unofficial PC port of the Xbox 360 version of Sonic the Hedgehog (2006) created through the process of static recompilation

▲ ~18/7d ★ 705 C++ today
OpenHUTB / hutb

人机仿真(Human-vehicle Simulator)

▲ ~18/7d ★ 686 C++ 1d ago
Helldez / BigMoeOnEdge

Run MoE models bigger than your RAM. Frontier-size MoE on a phone, laptop, edge. Lossless, on stock llama.cpp. An adaptive streaming optimizer. Any hardware, any OS, any model, any quantization, behind a local OpenAI-compatible server.

▲ ~18/7d ★ 657 C++ today
snuri00 / psp-web-recomp

PSP games in the browser, static recompilation to WebAssembly, an HLE kernel and a WebGL2 renderer

▲ ~18/7d ★ 390 C++ 9d ago
NeverCookFirst / DimensionsRecomp

Proof that a toys-to-life game can be recompiled. A native PC build of LEGO Dimensions, made by statically recompiling the Xbox 360 release: unlocked FPS, mod's, DLC's, SDL_GameControllerDB, multilingual support and a real or emulated Toy Pad. Public demo build.

▲ ~18/7d ★ 229 C++ 5d ago
Wallawalla47 / Infernix

C++/CUDA single-GPU inference engine for Qwen3.8 (incl. Qwen3.8-Flash-Next with offloaded experts) on the RTX 5090; grew from NInfer

▲ ~18/7d ★ 144 C++ today
scuba-sc / sc-offline

sc-offline: offline single-player mod menu for Star Citizen (based on ChrisWareOffline). Ships, NPCs, build mode, travel, Squadron 42 outfits. Needs EAC off. Fan project.

▲ ~18/7d ★ 138 C++ 3d ago
animatek / G1-Emu

Nord Modular G1 emulator (68331 + DSP56303), playable from Animatek NME

▲ ~18/7d ★ 117 C++ today
kirklandsig / halo2-decompiled

Halo 2 decompilation (decomp) for the original Xbox: a matching decompilation of the retail game into C/C++ source, rebuilt byte for byte, toward native PC, Linux and handheld ports. Contributors welcome. Source only; bring your own disc.

▲ ~18/7d ★ 114 C++ today
IIIIIllllIIIIIlllll / Qwenox

An inference framework customized for AI MAX 395, compatible with both Linux and Windows, and supports deploying only qwen3.8-flash-next. This project is for reference and learning purposes only. 为AI MAX 395定制的推理框架,Linux和Windows通用,只能部署qwen3.8-flash-next。本项目仅供参考学习使用。

▲ ~18/7d ★ 113 C++ 1d ago
dougchansan / mk8-recomp

Static recompilation of AArch64 CPU code to native x86-64, on top of suyu's AOT recompiler and HLE stack.

▲ ~18/7d ★ 103 C++ today
IgorAugustoHH / The-Order-1886-PC-Port

The Order: 1886 rodando nativo no Windows 10/11: câmera cinematográfica original do PS4, NVIDIA DLSS, até 120 FPS, 23 idiomas e um launcher próprio.

▲ ~18/7d ★ 42 C++ today
phforner0 / Xendroid-Plus

Xendroid+ is an enhanced fork of Xendroid, built to advance Xbox 360 emulation on Android. It expands on the original project with a focus on better performance, broader game compatibility, improved graphics and audio, and a more polished user experience.

▲ ~18/7d ★ 41 C++ 4d ago

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