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Search: workflow · Language: C# · clear

unoplatform / uno

Open-source platform for building cross-platform native Mobile, Web, Desktop, and Embedded apps from a single C#/XAML codebase. Work from any IDE/CLI with Hot Reload, Visual Designer, MCPs, and Skills built for modern .NET workflows. 200M+ NuGet downloads.

★ 10k C# today
Azure / durabletask

Durable Task Framework allows users to write long running persistent workflows in C# using the async/await capabilities.

★ 1.7k C# today
Unity-Technologies / skills

A collection of reusable skills for AI coding agents — prompts, slash commands, and tools built for Unity workflows

★ 1.1k C# today
optimajet / WorkflowEngine.NET

Workflow Engine by Optimajet, the embeddable workflow engine for .NET and C#. Approvals, state machines and long-running processes with a visual Workflow Designer, BPMN import and six databases.

★ 994 C# 4d ago
focus-creative-games / obfuz

Obfuz:功能强大的开源 Unity 代码混淆插件。深度集成 Unity 工作流,配置简单,支持 HybridCLR、xLua 等热更新方案。A powerful open-source code obfuscation plugin for Unity. Deeply integrated with the Unity workflow, easy to configure, and supports hotfix solutions like HybridCLR and xLua.

★ 823 C# 21d ago
MaiKuraki / UnityStarter

Production-ready modular Unity framework: UE-inspired Gameplay Ability System, zero-GC core, HybridCLR hot-update, Luban config pipeline, data-driven build & atlas workflows. DI-friendly, deterministic, cross-platform, CI-ready. 生产级模块化 Unity 框架:类虚幻引擎 GAS 玩法能力系统 · 零 GC 核心 · HybridCLR 热更新 · Luban 配置管线 · 数据驱动构建与图集工作流。DI 友好 · 确定性构建 · 跨平台 · CI 就绪。

★ 798 C# 4d ago
lofcz / LLMTornado

The .NET library to build AI agents with 30+ built-in connectors.

★ 648 C# today
demianrasko / Dynamics-365-Workflow-Tools

Dynamics 365 Workflow Tools is a Community solution that expands Microsoft Dynamics 365 (CRM) Workflow features with lots of new posibilities. This helps you to build very advanced Codeless solutions in CRM.

★ 505 C# 13d ago
GenshinmasterJinHang / Miku-Material-Converter-Blender-to-Unity-

Miku is an open-source material conversion pipeline that translates Blender 5.2 Shader Nodes into editable Unity 6 URP Shader Graph assets. Through its target-neutral MaterialIR 2.0 representation and deterministic .mikubundle workflow, Miku preserves material semantics, texture intent, and structured diagnostics across DCC and game-engine boundary

★ 234 C# 2mo ago
portbuster1337 / Atlas

Cross-platform network execution toolkit (SMB/Kerberos/WMI/LDAP/DCSync) built on TrustedSec's Titanis - NetExec-style workflow in C#