A collection of reusable skills for AI coding agents β prompts, slash commands, and tools built for Unity workflows
Unity plugin for third-party agent platforms
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
High-performance, token-based structured data engine for .NET. A core component of REX, the technology behind CAPCOM's next-generation game engine.
Integrate cutting-edge LLM technology quickly and easily into your apps
Smart camera tools for passionate creators
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
Tools and libraries for reading and analyzing Unity data files.
Unity Toon Shader
Source code for the Unity UI system.
A C# integration layer for connecting Unity to OpenUSD ecosystem. Wraps Pixar's OpenUSD 26.05 native binaries via P/Invoke so Unity can read, write, and round-trip USD stages authored for or consumed by Simulation pipelines, including live scene sync between Unity Runtime and Nvidia Isaac Sim.
A Terminal Emulator based on UWP and web technologies.
A collection of simple scripts to create 2D physics game, intended for giving workshops to a young audience
ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices
Examples of various Unity 2D Physics components and features.
Community contributions to Unity Multiplayer Networking products and services.
Unity C# reference source code.
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Unity Graphics - Including Scriptable Render Pipeline
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Alembic importer and exporter plugin for Unity
Microsoft Program Synthesis using Examples SDK is a framework of technologies for the automatic generation of programs from input-output examples. This repo includes samples and sample data for the Microsoft Program Synthesis using Example SDK.
Unity UI Toolkit documentation code examples
A practical Modular Monolith architecture with the latest technologies and architecture like Vertical Slice Architecture, Event Driven Architecture, CQRS, DDD, gRpc, Wolverine, and Aspire in .Net 10.
Repository for the Endless Runner Game Sample (Trash Dash)
An efficient and versatile input system for Unity.
π A practical and cloud-native food delivery microservices, built with .Net Aspire, .Net 10, Wolverine, Domain-Driven Design, CQRS, Vertical Slice Architecture, Event-Driven Architecture, and the latest technologies.
A practical microservices with the latest technologies and architectures like Vertical Slice Architecture, Event Sourcing, CQRS, DDD, gRpc, MongoDB, RabbitMq, Wolverine, and Aspire in .Net 10.