The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
The main repository for the development of the evolution game Thrive.
Pure C# 3D real time physics simulation library, now with a higher version number.
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
Examples of various Unity 2D Physics components and features.
GHOSTS (General Human-Oriented Synthetic Teammates and Systems) is a realistic user simulation framework for cyber experimentation, simulation, training, and exercise
SharpHook provides a cross-platform global keyboard and mouse hook, event simulation, and text entry simulation for .NET
:video_game: Visual Pinball Engine for Unity
Full featured, cross-platform RF circuit + electromagnetic simulator. DC, S-parameters, harmonic balance, loadpull. Also supports 2D and 3D layout and design and electromagnetic MoM, FEM, FDTD + thermal FEM.
A C# integration layer for connecting Unity to OpenUSD ecosystem. Wraps Pixar's OpenUSD 26.05 native binaries via P/Invoke so Unity can read, write, and round-trip USD stages authored for or consumed by Simulation pipelines, including live scene sync between Unity Runtime and Nvidia Isaac Sim.
Customizable Forza Horizon 6 HUD and telemetry overlay for Windows PC, with power and torque gauges, drift angle guidance, a second-screen dashboard, and recorded run comparisons.
An idiomatic C# binding for Box3D, Erin Catto's 3D physics engine. No managed allocations on the simulation hot path, NativeAOT- and trimming-ready, with native binaries for Windows, Linux and macOS on x64 and arm64.