The Windows debloater.
LiteDB - A .NET NoSQL Document Store in a single data file
ACID Document Database
The core compiler and engine-agnostic components for Yarn Spinner, the friendly dialogue tool.
A Source-Agnostic Unity Toolkit for Rigging and Animating 3D Gaussian Splatting Virtual Humans
Cross-platform C# editor based on Roslyn
Fast Compiler for C# Expression Trees and the lightweight LightExpression alternative. Diagnostic and code generation tools for the expressions.
Open-source eCommerce platform for C# and ASP.NET Core 10 with MongoDB. Build multi-store shops and multi-vendor marketplaces with B2B/B2C, REST API, plugins, Vue 3 and Docker.
Runtime glTF 2.0 Loader for Unity3D
Microsoft.Diagnostics.Runtime is a set of APIs for introspecting processes and dumps.
SmartSql = MyBatis in C# + .NET Core+ Cache(Memory | Redis) + R/W Splitting + PropertyChangedTrack +Dynamic Repository + InvokeSync + Diagnostics
This repository contains the source code for .NET Monitor - a tool that allows you to gather diagnostic data from running applications using HTTP endpoints
DataStax C# Driver for Apache Cassandra
C# .NET NOSQL ( key value, object store embedded TextSearch SemanticSearch Vector layer ) ACID multi-paradigm database management system.
Unity 6 URP editor tool for procedural VFX mesh authoring, modifiers, diagnostics, and safe reference-preserving updates.
Self-hosted database performance diagnostics for SQL Server, MySQL & PostgreSQL: trends, AAS insight, Top SQL, plan-change tracking, blocking & deadlock analysis. Single-process deploy, built-in MCP server for AI agents.
358x224 Donkey Kong Country widescreen ROM patch, SuperZSNES BepInEx renderer, automation, diagnostics, and performance tooling
The Official C# .NET Driver for MongoDB
Miku is an open-source material conversion pipeline that translates Blender 5.2 Shader Nodes into editable Unity 6 URP Shader Graph assets. Through its target-neutral MaterialIR 2.0 representation and deterministic .mikubundle workflow, Miku preserves material semantics, texture intent, and structured diagnostics across DCC and game-engine boundary