Miku is an open-source material conversion pipeline that translates Blender 5.2 Shader Nodes into editable Unity 6 URP Shader Graph assets. Through its target-neutral MaterialIR 2.0 representation and deterministic .mikubundle workflow, Miku preserves material semantics, texture intent, and structured diagnostics across DCC and game-engine boundary
AI-driven intelligent clipboard turns scattered content across applications into a searchable, editable AI context. It features a clean, elegant interface with smooth animations and offers rich item management capabilities. Agents can process workspace items on demand. This is a companion productivity tool.