:books: Library of all kind of scripts, snippets & shaders for Unity
Godot/Unity3D System Design Architecture
Free inspector attributes for Unity [Custom Editor, Custom Inspector, Inspector Attributes, Attribute Extensions]
Miku is an open-source material conversion pipeline that translates Blender 5.2 Shader Nodes into editable Unity 6 URP Shader Graph assets. Through its target-neutral MaterialIR 2.0 representation and deterministic .mikubundle workflow, Miku preserves material semantics, texture intent, and structured diagnostics across DCC and game-engine boundary