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itsnik-scrpt / FigmaBridge

Figma-to-Engine UI Pipeline: Figma Auto-Layout → Unity UI Toolkit (UMG & Godot on roadmap) via WebSocket hot-reload and an IR layout compiler

▲ ~10/7d ★ 33 C# 2mo ago
Tyrrrz / CliWrap

Library for interacting with command-line interfaces

▲ ~4/7d ★ 5.0k C# 4d ago
Shmellyorc / Void

A modular, extensible 2D game framework for .NET.

▲ ~4/7d ★ 111 C# 15d ago
emaspa / openxlr

A Wave Link replacement for Linux: a PipeWire mixer with effects and an OpenDeck plugin for any microphone, plus full control of Elgato XLR interfaces and Wave microphones

▲ ~2/7d ★ 49 C# today
Cysharp / MessagePipe

High performance in-memory/distributed messaging pipeline for .NET and Unity.

▲ ~0/7d ★ 2.0k C# 10d ago
RRQM / TouchSocket

TouchSocket is an integrated .NET networking framework that includes modules for socket, TCP, UDP, SSL, named pipes, HTTP, WebSocket, RPC, and more. It offers a one-stop solution for TCP packet issues and enables quick implementation of custom data message parsing using protocol templates.

▲ ~0/7d ★ 1.3k C# 13d ago
2881099 / FreeRedis

🦄 FreeRedis is .NET40+ redis client. supports cluster, sentinel, master-slave, pub-sub, lua, pipeline, transaction, streams, redisearch, client-side-caching, and pooling.

▲ ~0/7d ★ 988 C# 25d ago
microsoft / vs-streamjsonrpc

The StreamJsonRpc library offers JSON-RPC 2.0 over any .NET Stream, WebSocket, or Pipe. With bonus support for request cancellation, client proxy generation, and more.

▲ ~0/7d ★ 942 C# 2d ago
dotnet / Nerdbank.Streams

Specialized .NET Streams and pipes for full duplex in-proc communication, web sockets, and multiplexing

▲ ~0/7d ★ 723 C# 1d ago
osmanonurkoc / SecureAppLocker

A robust system-level application locker for Windows. Powered by an NT Service and a modern WinUI 3 interface, it features instant metadata-based interception, fail-secure lockdown, zero-trust WTS session resets, and isolated Session 0 IPC. Secure your personal apps with master password cryptography and offline recovery.

▲ ~0/7d ★ 44 C# 1mo ago
Unity-Technologies / com.unity.usd-toolkit

A C# integration layer for connecting Unity to OpenUSD ecosystem. Wraps Pixar's OpenUSD 26.05 native binaries via P/Invoke so Unity can read, write, and round-trip USD stages authored for or consumed by Simulation pipelines, including live scene sync between Unity Runtime and Nvidia Isaac Sim.

▲ ~0/7d ★ 43 C# 1d ago
GenshinmasterJinHang / Miku-Material-Converter-Blender-to-Unity-

Miku is an open-source material conversion pipeline that translates Blender 5.2 Shader Nodes into editable Unity 6 URP Shader Graph assets. Through its target-neutral MaterialIR 2.0 representation and deterministic .mikubundle workflow, Miku preserves material semantics, texture intent, and structured diagnostics across DCC and game-engine boundary

▲ ~-4/7d ★ 232 C# 2mo ago
MaiKuraki / UnityStarter

Production-ready modular Unity framework: UE-inspired Gameplay Ability System, zero-GC core, HybridCLR hot-update, Luban config pipeline, data-driven build & atlas workflows. DI-friendly, deterministic, cross-platform, CI-ready. 生产级模块化 Unity 框架:类虚幻引擎 GAS 玩法能力系统 · 零 GC 核心 · HybridCLR 热更新 · Luban 配置管线 · 数据驱动构建与图集工作流。DI 友好 · 确定性构建 · 跨平台 · CI 就绪。