Lightweight and powerful real-time audio/speech translation tool based on Windows LiveCaptions.
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
Figma-to-Engine UI Pipeline: Figma Auto-Layout → Unity UI Toolkit (UMG & Godot on roadmap) via WebSocket hot-reload and an IR layout compiler
Unity Graphics - Including Scriptable Render Pipeline
Library for interacting with command-line interfaces
ToonRenderPipeline Unity6 RayTracing
A modular, extensible 2D game framework for .NET.
Azure Pipelines Agent 🚀
MagicScaler high-performance, high-quality image processing pipeline for .NET
A Wave Link replacement for Linux: a PipeWire mixer with effects and an OpenDeck plugin for any microphone, plus full control of Elgato XLR interfaces and Wave microphones
High performance in-memory/distributed messaging pipeline for .NET and Unity.
TouchSocket is an integrated .NET networking framework that includes modules for socket, TCP, UDP, SSL, named pipes, HTTP, WebSocket, RPC, and more. It offers a one-stop solution for TCP packet issues and enables quick implementation of custom data message parsing using protocol templates.
🦄 FreeRedis is .NET40+ redis client. supports cluster, sentinel, master-slave, pub-sub, lua, pipeline, transaction, streams, redisearch, client-side-caching, and pooling.
The StreamJsonRpc library offers JSON-RPC 2.0 over any .NET Stream, WebSocket, or Pipe. With bonus support for request cancellation, client proxy generation, and more.
Specialized .NET Streams and pipes for full duplex in-proc communication, web sockets, and multiplexing
Platform for Situated Intelligence
Write your pipelines in C# !
A robust system-level application locker for Windows. Powered by an NT Service and a modern WinUI 3 interface, it features instant metadata-based interception, fail-secure lockdown, zero-trust WTS session resets, and isolated Session 0 IPC. Secure your personal apps with master password cryptography and offline recovery.
A C# integration layer for connecting Unity to OpenUSD ecosystem. Wraps Pixar's OpenUSD 26.05 native binaries via P/Invoke so Unity can read, write, and round-trip USD stages authored for or consumed by Simulation pipelines, including live scene sync between Unity Runtime and Nvidia Isaac Sim.
Miku is an open-source material conversion pipeline that translates Blender 5.2 Shader Nodes into editable Unity 6 URP Shader Graph assets. Through its target-neutral MaterialIR 2.0 representation and deterministic .mikubundle workflow, Miku preserves material semantics, texture intent, and structured diagnostics across DCC and game-engine boundary
Production-ready modular Unity framework: UE-inspired Gameplay Ability System, zero-GC core, HybridCLR hot-update, Luban config pipeline, data-driven build & atlas workflows. DI-friendly, deterministic, cross-platform, CI-ready. 生产级模块化 Unity 框架:类虚幻引擎 GAS 玩法能力系统 · 零 GC 核心 · HybridCLR 热更新 · Luban 配置管线 · 数据驱动构建与图集工作流。DI 友好 · 确定性构建 · 跨平台 · CI 就绪。