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GenshinmasterJinHang / Miku-Material-Converter-Blender-to-Unity-

Miku is an open-source material conversion pipeline that translates Blender 5.2 Shader Nodes into editable Unity 6 URP Shader Graph assets. Through its target-neutral MaterialIR 2.0 representation and deterministic .mikubundle workflow, Miku preserves material semantics, texture intent, and structured diagnostics across DCC and game-engine boundary

▲ ~-4/7d ★ 232 C# 2mo ago
Vincent-Xi08 / IntentRoute-AI

Open-source AI-assisted per-application routing for Windows with OpenAI/Ollama drafts and a sing-box TUN data plane.