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Search: game-development · Language: C# · AI hidden · clear

CoderGamester / mcp-unity

Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs

▲ ~38/7d ★ 2.0k C# 13d ago
MonoGame / MonoGame

One framework for creating powerful cross-platform games.

▲ ~24/7d ★ 15k C# 1d ago
IvanMurzak / Unity-MCP

AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.

▲ ~23/7d ★ 4.5k C# today
Alex-Rachel / TEngine

Unity 商用级别开发框架,原生内置 AI 工作流支持,集成 HybridCLR 高性能热更、Obfuz 代码混淆加固、YooAssets 企业级资源管理方案,构建高效、安全、可扩展的工业化开发底座。

▲ ~7/7d ★ 2.4k C# 2d ago
genaray / Arch

A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

▲ ~7/7d ★ 1.9k C# 7d ago
YarnSpinnerTool / YarnSpinner

The core compiler and engine-agnostic components for Yarn Spinner, the friendly dialogue tool.

▲ ~4/7d ★ 2.9k C# 11d ago
ikpil / DotRecast

DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers

▲ ~4/7d ★ 956 C# 21d ago
UltraStar-Deluxe / Play

Free and open source singing game with song editor for desktop and mobile

▲ ~4/7d ★ 510 C# 3d ago
Shmellyorc / Void

A modular, extensible 2D game framework for .NET.

▲ ~4/7d ★ 111 C# 15d ago
DaveGreen-Games / ShapeEngine

My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.

▲ ~2/7d ★ 627 C# 15d ago
opentk / opentk

The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

▲ ~0/7d ★ 3.5k C# 9d ago
AnyRPG / AnyRPGCore

Open source Role Playing Game engine for Unity 3D written in C#.

▲ ~0/7d ★ 1.0k C# 27d ago
JasonXuDeveloper / Nino

The fastest binary serializer for C#. Source-generated, zero-allocation: services, RPC, messaging, caching, storage, Unity and Godot.

▲ ~0/7d ★ 650 C# today
Miguel249 / Box3D.NET

An idiomatic C# binding for Box3D, Erin Catto's 3D physics engine. No managed allocations on the simulation hot path, NativeAOT- and trimming-ready, with native binaries for Windows, Linux and macOS on x64 and arm64.

▲ ~0/7d ★ 33 C# 1mo ago
AetherRadar / operation-steel-tide

Open-source Godot 4 tactical extraction FPS set in Jianghai Old City, with AI squadmates, online co-op, persistent loot and loadouts, and 5v5 demolition.

▲ ~0/7d ★ 30 C# 18d ago
dotnet / Silk.NET

The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

▲ ~-2/7d ★ 5.2k C# 6d ago
MaiKuraki / UnityStarter

Production-ready modular Unity framework: UE-inspired Gameplay Ability System, zero-GC core, HybridCLR hot-update, Luban config pipeline, data-driven build & atlas workflows. DI-friendly, deterministic, cross-platform, CI-ready. 生产级模块化 Unity 框架:类虚幻引擎 GAS 玩法能力系统 · 零 GC 核心 · HybridCLR 热更新 · Luban 配置管线 · 数据驱动构建与图集工作流。DI 友好 · 确定性构建 · 跨平台 · CI 就绪。