Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
One framework for creating powerful cross-platform games.
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
Unity 商用级别开发框架,原生内置 AI 工作流支持,集成 HybridCLR 高性能热更、Obfuz 代码混淆加固、YooAssets 企业级资源管理方案,构建高效、安全、可扩展的工业化开发底座。
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi"
The official Unity integration for Yarn Spinner, the friendly dialogue tool.
High-performance C# ECS
The core compiler and engine-agnostic components for Yarn Spinner, the friendly dialogue tool.
In-game inspector and debugging tools for applications made with Unity3D game engine
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
Free and open source singing game with song editor for desktop and mobile
A modular, extensible 2D game framework for .NET.
Official repo of Banana Shooter, a free-to-play FPS game available on Steam
The Most Advanced MCP Server for Unity Editor
PixiEditor is a Universal Editor for all your 2D needs
A small C# game framework
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
Ambermoon rewrite in C#
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
Open source Role Playing Game engine for Unity 3D written in C#.
The fastest binary serializer for C#. Source-generated, zero-allocation: services, RPC, messaging, caching, storage, Unity and Godot.
Blockchain in C#/.NET for on-chain, decentralized gaming
An idiomatic C# binding for Box3D, Erin Catto's 3D physics engine. No managed allocations on the simulation hot path, NativeAOT- and trimming-ready, with native binaries for Windows, Linux and macOS on x64 and arm64.
Open-source Godot 4 tactical extraction FPS set in Jianghai Old City, with AI squadmates, online co-op, persistent loot and loadouts, and 5v5 demolition.
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Production-ready modular Unity framework: UE-inspired Gameplay Ability System, zero-GC core, HybridCLR hot-update, Luban config pipeline, data-driven build & atlas workflows. DI-friendly, deterministic, cross-platform, CI-ready. 生产级模块化 Unity 框架:类虚幻引擎 GAS 玩法能力系统 · 零 GC 核心 · HybridCLR 热更新 · Luban 配置管线 · 数据驱动构建与图集工作流。DI 友好 · 确定性构建 · 跨平台 · CI 就绪。