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eyalgolan / statecraft-israel

git clone https://github.com/eyalgolan/statecraft-israel.git

A Civilization-style strategy game about governing Israel from 15 May 1948. Real ministers, real map, every fact sourced. Unity + deterministic C# sim.

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Star history starts 2026-10-20; the chart appears after the second daily snapshot.

LanguageC#
LicenseMIT
Created2026-10-10 (10d ago)
Last pushtoday
Watchers4
OwnerUser

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README excerpt
**English** · עברית
https://github.com/user-attachments/assets/56571db8-446b-444b-8db9-fce57dac53a7
 The cinematic trailer (1:23, with sound), made with AI video tools and AI music (ElevenLabs Music) from our concept art; it is not in-game footage. 
# Statecraft: Israel
**A turn-based grand-strategy game about governing Israel. You are the prime minister on 15 May 1948. The ministers are the real ones, the map is real, and every historical fact comes with a source.**
> [!NOTE]
> This is an independent open-source project. The game is free and non-commercial. It is not affiliated with or endorsed by Firaxis, 2K, the State of Israel or any person depicted. The game deals with war, terror and the Holocaust as historical events. Its framing is Israeli, every fact cites a source, and no quotes are invented. See Historical content.
##### Report a bug | Report a historical error | Discussions | Roadmap | Changelog
## What is this?
 Concept art (AI-generated): the look we are building toward, set in 1936, before the game's 1948 start. It is not the current build, and it shows things the game does not have. Real screenshots of today's build are below . 
You sit in the prime minister's chair from the founding of the state. Each turn you:
- appoint and replace real ministers such as David Ben-Gurion, Eliezer Kaplan and Moshe Sharett, inside a real coalition;
- divide a tiny budget between the ministries, from defence to immigrant absorption;
- house the immigrants in twelve cities, put them to work and train recruits and halutzim, with most orders paid for in Attention;
- manage security on a five-level escalation ladder, from routine threats to full war;
- face real decisions at their real dates, such as the First Truce, the Altalena affair and the Bernadotte assassination, and see why each outcome happened in the "Why?" panel.
A deterministic C# simulation runs underneath. The same choices always give the same result, and a saved game is the seed plus the list of commands. Unity draws a real terrain map of the country built from elevation and climate data.
The game design of record is now docs/GDD.md (v0.2, 17 October 2026): monthly turns in which you build and defend Israel from 1948 to 1951 with units, cities and construction, and choose your ministers. The list above is the game you can play today. The monthly turns, Attention, the cities and training are in; units you command, combat and settlement control are not playable yet, and the build plan brings it in phases.
## What it looks like today
 Real gameplay, main at 8dae186, 2026-10-20. 
 Real screenshots, main at 8dae186, 2026-10-20; the start screen, unchanged since, main at 6c54c95, 2026-10-18. The start screen's painting is AI-generated. 
## Is this any good?
It is an early, honest prototype.
**What works now (M3, 1948–1951):**
- Monthly turns from 15 May 1948 to 15 January 1952.
- The start screen.
- English and Hebrew, with a language switch in Settings. The Hebrew event cards wait for a nativ