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athemeroy / awesome-claude-5-5-videos

git clone https://github.com/athemeroy/awesome-claude-5-5-videos.git

Source-linked Claude 5.5 video workflows: Opus and Sonnet demos, separately labeled next-Fable testing reports, prompts, tools and production evidence.

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Star history starts 2026-10-20; the chart appears after the second daily snapshot.

LanguagePython
LicenseCC-BY-4.0
Created2026-09-25 (26d ago)
Last push10d ago
Watchers2
OwnerUser

GitHub topics

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README excerpt
# Awesome Claude 5.5 Videos 
中文 · Complete source directory · All documentation
Selected videos, animations and reusable projects made with Claude 5.5: Opus, Sonnet, Haiku and creator-reported Fable. Explore the work, learn how it was made, and study its recurring patterns through original sources and public data.
**Browse · Research findings · Make-your-own · Data and maintenance · Latest updates**
## Browse the work
As of 2026-10-11: **424 distinct source posts**, with **199 receiving nine-frame preview sampling**.
| Browse by model | Source posts |
|---|---:|
| Opus | 301 |
| Sonnet | 54 |
| Haiku | 21 |
| Fable | 68 |
Complete directory · Evidence and account coverage · Batch totals
Multi-model comparisons appear in several groups, so table rows do not add up. Source posts include replies and variants. Early Opus cases follow the original study scope; Fable retains creator-reported attribution.
| Opus | Sonnet | Haiku | Fable (creator report) |
|:---:|:---:|:---:|:---:|
| | | | |
| Braun turntable film | Tower construction | West Lake footage edit | Doodle history |
| 3D rendering and human direction | A staged interactive scene | Footage editing, chapters and captions | Changing eras and a recurring character |
These illustrate four different tasks, not a same-prompt model ranking. Previews received nine-frame sampling, which cannot verify full motion or model calls. Sampling notes: October 10 · October 11.
Browse frames by content and style · Browse production paths · Latest source review
## Research findings
Content and color findings below use the **1,119 included files from September 26, 2026**. Workflow findings use original posts, author replies and selected cases. The research guide links calculations and sources.
### Content and style: games lean toward 3D, ads toward motion graphics
**70.0%** of game/interactive files are labeled 3D render (161/230); **71.6%** of ad/launch files are labeled motion graphics/UI (154/215). Both remain the majority within their domains when only the clearer `yes` labels are included.
Education and stories have more varied looks. Their largest groups—motion graphics for education and flat cartoons for stories—account for 37.4% and 33.0%. Compare several treatments of a similar subject when choosing a production approach. Explore the visual atlas · Check denominators and thresholds
### Color: a category can contain both dark and light treatments
The 350 motion-graphics/UI files split into **198 dark-neutral** and **152 light-neutral** examples. One average palette would hide these two design choices.
Music videos have a median colorful-pixel share of 45.5%, versus 17.6% for ads. Use this to explore visual references. Likes in the figure come from a separate September 27 post sample and do not establish which palette works better. Read the color study
### Production: track inputs, revisions and total task cost
Three newly reviewed workflows make the division of work clearer: the Haiku West Lake brief speci