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VoylinsGamedevJourney / gozen

git clone https://github.com/VoylinsGamedevJourney/gozen.git v0.16-beta · 7d ago 🔥 on GitHub Trending today

This project moved to https://codeberg.org/gozen/gozen. The minimalistic video editor made with Godot.

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stars, 24h
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stars, 7 days
+46
stars, 30 days · #6,297
470
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forks · 0 open issues

Star history starts 2026-10-20; the chart appears after the second daily snapshot.

LanguageGDScript
LicenseGPL-3.0
Created2023-05-20 (3y ago)
Last pushtoday
Watchers16
OwnerOrganization

Seen on GitHub Trending

  • 2026-10-20 — #7 monthly in gdscript · +46 ★

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README excerpt
# GoZen
*The Minimalist Video Editor*
## What is GoZen?
GoZen is a modern, lightweight, stable, minimalistic, and performant open-source video editor with simplicity in mind. Built using the Godot game engine for everyday creators, hobbyists, and semi-professionals in mind. GoZen aims to provide a focused video editing experience without the complexity that comes with other traditional NLE's (Non-Linear Editors). It is primarily developed for Linux, but includes support for Windows and MacOS.
Visit the GoZen project site for more information and updates. _(The website is still a WIP as I am trying to focus on the main project first.)_
## Features
- Smooth video playback;
- Fast rendering & fast seeking;
- Designed with stability in mind;
- Cross-platform (Linux, Windows);
- Clean, minimalist, but usable UI;
- Support for all codecs (which FFmpeg supports);
- No bloatware, no gathering of data, and no account required;
- Unified timeline (no separation between audio and visual tracks);
## UI overview
The top left displays your media pool, listing your files by typne and alphabetically. In the top center you have your video project playback itself with on the right of that your effects panel.
On the bottom you have your timeline with on the right your audio meter to check if your audio is clipping or not.
## Installation / Download
GoZen is available on following platforms:
- Itch.io;
- Steam;
- Aur;
### Building from source
Before you start building from source you'll need to ensure you have following dependencies installed on your system (names can vary depending on the distro you're using):
- **Compiler:** `gcc`/`clang` and `g++`/`clang++`;
- **Build tools:** `CMake`, `Ninja`, `NASM`, `SCons`, and `Python` (version 3.10+);
- **Git tools:** `git` and `git-svn`;
- **System libraries:** `libaom`, `SVT-AV1`, `NUMA`, `VA-API`, `VDPAU`, `X11` and `bzip2`.
First of all, you'll need to run the python script in the root of the project `build.py`, just follow the instructions and it should compile without issues (on both Linux, Windows, and MacOS). From there you can just open the GoZen project from Godot and you're good to go to use/export the project from there.
> [!NOTE]
> You will need `git-svn` in order to compile! It's in the list of requirements but people tend to miss it.
## PCK clips
For the creation of PCK clips, use this repo: https://codeberg.org/gozen/module_template
## Modules
For the creation of UI/effects/transitions/theme modules, please refer to the module README.md file.
## Contributing
We welcome contributions to GoZen wether it's reporting bugs, suggesting features, submitting code, ... all help is appreciated.
Please read our Contributing Guide for more details on how to get involved.
Join our Discord server to discuss the GoZen project and ask questions!
### Localization
We need contributors for the localization of GoZen, more info can be found in the translation README
## Support the project ❤️
GoZen is an open-source project devel