List of anti-detect and humanizing tools and browsers, including captcha solvers and sms-activation.
Self-hosted personal gallery application with online photo management and albums, supporting Live/Motion Photos, EXIF parsing, geolocation recognition, and an explore map.
XR Animator, AI-based Full Body Motion Capture and Extended Reality (XR) solution, powered by System Animator Online
A production-ready C++ vector graphics engine supporting SVG and Lottie formats, featuring advanced rendering backends such as WebGPU for high-performance graphics.
Browser-based visual editor for building WebGL, WebGPU, WebXR apps
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OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
High-performance Lottie & dotLottie web player powered by Rust + WASM, with React, Vue, Svelte, Solid & Web Components.
Build motion-first, high-touch creative websites on vanilla Three.js / Canvas 2D / WebGL / CSS. A Claude Agent Skill with real physics and automated verification.
User-friendly, high-performance viewer for 3D Gaussian splats
A World of Tanks-style armored combat simulator built directly with Three.js and Vite: 220 vehicles, 33 destructible battlefields, and 13 modes, with plate-level armor, ballistics, modules, spotting, and physics. Play in your browser on desktop or mobile. Built end-to-end by a multi-agent Claude/Codex pipeline.
PSP games in the browser, static recompilation to WebAssembly, an HLE kernel and a WebGL2 renderer
β΄ β β΅ GSS β GPU Style Sheets. A CSS-like language for 3D scenes: selectors, the cascade, nesting, keyframes and transitions, compiled into one raymarching shader for WebGPU and WebGL2. No Three.js, no meshes. Playground, VS Code extension, and a <gss-scene> tag for any page.
A Cities: Skylines-class city builder running in the browser, built in Three.js by AI agents. Code ships when it's finished.
Water tracking concept: the fill level is a real fluid sim reacting to your gyroscope. One WebGL shader, zero dependencies.
Headless WebGL 1 & 2 for Node.js, powered by ANGLE (Metal, D3D11, Vulkan). Render any WebGL or three.js scene without a browser.
lilToon shader for Three.js, with GLB and VRM loading for WebGL2.
GeoCrafter: GeoGuessr meets Minecraft. A Minecraft-style block game inside Google Street View and real 360Β° street photos: build, dig and blow up real streets in your browser. Formerly Street Craft.
Editable motion-design recreation built with Astra, JavaScript, Canvas and WebGL.
Open-source JavaScript charting library behind Plotly and Dash
GPU Accelerated JavaScript
π The concise and progressive visualization grammar.
Interactive, thoroughly customizable maps in the browser, powered by vector tiles and WebGL
A renderer agnostic two-dimensional drawing api for the web
3D force-directed graph component using ThreeJS/WebGL
A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
Console-based GLSL Sandbox for 2D/3D shaders
Lightweight and modular C++11 graphics middleware for games and data visualization
π Large-scale WebGL-powered Geospatial Data Visualization analysis engine.
β± Broadly scoped ecosystem & mono-repository of 215 TypeScript projects (and ~185 examples) for general purpose, functional, data driven development
Declarative ThreeJS using Vue Components
React component for 2D, 3D, VR and AR force directed graphs
gl-react β React library to write and compose WebGL shaders
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The Official Khronos WebGL Repository
A Minecraft mapping tool that creates 3D models of your Minecraft worlds and displays them in a web viewer.
Modern photo gallery for photographers, with S3/GitHub sync, EXIF details, maps, and a WebGL viewer.
PyGraphistry is a Python library to quickly load, shape, embed, and explore big graphs with the GPU-accelerated Graphistry visual graph analyzer
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High-performance Toolkit for WebGL-based Data Visualization
Drag-and-drop preview for glTF 2.0 models in WebGL using three.js.
Mesh replacement for THREE.Line
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
LayaAir is a fully platform rendering engine with rich 2D/3D rendering capabilities and a mature integrated development platform
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The open collection of GL Transitions
Python package for 3D geometry CAD/BIM/CAM
WebGL 2 lessons starting from the basics
An interactive five-chapter night walk through a Kyoto mountain temple, rendered live in Three.js.
WebGL Globe Data Visualization as a ThreeJS reusable 3D object
Explore and Troubleshoot your WebGL scenes with ease.
WebGL-based viewer for volumetric data
Physically-Based Rendering in glTF 2.0 using WebGL
The procedural generation voxel engine
Realtime WebGL origami simulator
Phaser CE is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
A library for building rich, web-based geospatial 2D & 3D data platforms.
A vector field explorer
GPU-accelerated force graph layout and rendering
A Three.js-based framework written in Javascript/WebGL for visualizing 3D geospatial data