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pulkitxm / claude-directory

Open-source AI interfaces built with Claude (Fable 5) including hero sections, GLSL shaders, design systems, animations, 3D components and and landing pages, in React, Tailwind, and Three.js. Plug them into your AI agent and ship faster.

β–² ~0/7d β˜… 592 HTML 2d ago
Aureliengmz / clearwater

Real-time, photoreal shallow water in a single HTML file. WebGL2, no libraries, no build step.

β–² ~0/7d β˜… 515 HTML 29d ago
gan74 / Yave

Yet Another Vulkan Engine

β–² ~0/7d β˜… 505 C++ today
StarKnightt / jungle-trail

A fully procedural first-person jungle in Three.js. Zero external art assets - every texture, mesh and sound generated in code.

β–² ~0/7d β˜… 305 JavaScript 2mo ago
Token-Gremlin / natural-disasters

Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.

β–² ~0/7d β˜… 289 JavaScript 1mo ago
steelbrain / metal2vulkan

Translate Metal shaders to Vulkan, also a Metal Device API backed by Vulkan

β–² ~0/7d β˜… 286 Rust 2d ago
Appllama / liquid-glass-chat-ui

Explore liquid-glass chat UIs with animated portraits, interactive stories, and floating composers.

β–² ~0/7d β˜… 216 TypeScript 24d ago
dmitrykurash / holocloth

Real-time holographic cloth design tool. Drape posters and graphics on simulated fabric β€” iridescent foil shader, Verlet cloth physics, macro depth of field, film grain, bump maps, and transparent PNG export. Built with Three.js (WebGL 2), React, and DialKit. Physics and shaders written from scratch.

β–² ~0/7d β˜… 203 TypeScript 3mo ago
shadcn-labs / shadercn

Beautiful shader components, built on vgpu and TypeGPU. 100% Free, Zero config, one command setup.

β–² ~0/7d β˜… 161 TypeScript 15d ago
krispuckett / murmur

Responsive AI presence orbs for SwiftUI. Metal glass shaders with states, voice and typing signals.

β–² ~0/7d β˜… 99 Metal 1mo ago
soloiaros / iphone-solo

A web tool that utilizes shaders and the Gyroscope API to display the iPhone Duo folding animation on regular iPhones.

β–² ~0/7d β˜… 98 JavaScript 1mo ago
winchxyz / tidewright

A 3D sandcastle simulator that runs entirely on the GPU. No engine, no libraries, no asset files, no build step. Built in one prompt with Claude Code.

β–² ~0/7d β˜… 76 JavaScript 2mo ago
Kristijan1001 / Hytale-Aurora-Shaders

Aurora Shaders: a shader pack for Hytale - soft shadows, volumetric clouds, light shafts, reflective water, ray-traced bounce light - with an in-game options menu and a one-click installer.

β–² ~0/7d β˜… 65 C 3d ago
StarKnightt / summer-cycle

A Studio Ghibli / Makoto Shinkai style cycling game in Three.js. Toon-shaded Japanese countryside with four times of day - every mesh, texture and sound generated in code.

β–² ~0/7d β˜… 63 TypeScript 29d ago
OMouta / Unishade

Universal post-processing without injection. Previously named RobloxShadeHost.

β–² ~0/7d β˜… 60 C++ today
sergiomanzur / regaiden-recomp

Native static C/C++ recompilation of Resident Evil Gaiden (GBC) for PC with True Widescreen, 2D Dynamic Lighting, Retro Horror Shaders, and HD Texture Pack support

β–² ~0/7d β˜… 55 C 1mo ago
2600th / web-ocean-3d

A real-time spectral ocean and tropical island in Three.js, WebGPU and TSL: FFT waves, water optics, shore break, foam, caustics, buoyancy, wakes, underwater transitions and a volumetric sky, with a WebGL2 fallback.

β–² ~0/7d β˜… 53 TypeScript 2mo ago
simpmix / bc250-encoding-decoding-fix

Custom VA-API video driver for AMD BC-250, using Vulkan RDNA 2 compute shaders to enable H.264 hardware-accelerated encoding.

β–² ~0/7d β˜… 50 C 5d ago
Minecraftgoose / GooseHyperGlassCDN

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β–² ~0/7d β˜… 47 TypeScript 19d ago
AetherMaker / surface-forge

SwiftUI + Metal surfaces that react to device tilt. Swift package, MIT, no dependencies.

β–² ~0/7d β˜… 47 Swift 1mo ago
JorreFog / ROCKNIXDS

ROCKNIXDS: Anbernic RG DS on ROCKNIX. DraStic at 2x full speed straight to both panels (libdsflip) with shaders, mic and RetroAchievements, and a DSi-style dual-screen EmulationStation theme

β–² ~0/7d β˜… 42 C today
JohnnySun / retro-display-lab

Physics-informed handheld display shaders, target profiles, and reproducible validation for RetroArch.

β–² ~0/7d β˜… 41 JavaScript 1mo ago
StarKnightt / sedona-sunset

A first-person walk up a dry wash between red rock buttes in Sedona at golden hour. Every mesh, texture and sound generated procedurally in code β€” zero external assets.

β–² ~0/7d β˜… 41 JavaScript 1mo ago
ammaarreshi / argon-games

Gemini 4 Argon game showcase - Built with Three.js, custom GLSL shaders, and spatial Web Audio β€” featuring Argon Tennis, Argon Airspace, Grand Theft Argon, Argon Valley, Argon Towers, and The Corridor.

β–² ~0/7d β˜… 41 JavaScript 7d ago
PlugFox / g1455

Liquid Glass for Flutter: refraction, blur and rim over the live backdrop, built for cost first.

β–² ~0/7d β˜… 34 Dart 3d ago
fishstraplauncher / Fishstrap-Roblox

Fishstrap Roblox FPS unlocker β€” fishstrap roblox, bloxstrap alternative, voidstrap, fast flags, fflags, bloxstrap fast flags, multi instance, roblox shaders, custom fonts, fishstrap github, roblox bootstrapper, Windows. Download:πŸ‘‡

β–² ~0/7d β˜… 32 C++ 1mo ago
niklasp / gpuslider

A slider drawn by shaders: WebGPU, or WebGL 2 where there is none. A 4.7 KB core, everything else a plugin.

β–² ~0/7d β˜… 28 TypeScript 2d ago
DoutorRaposo / moonpearl

Android port of snesrev/zelda3 (ALttP reimplementation): widescreen, rewind, shaders, MSU-1, save states, controller support. Bring your own ROM.

β–² ~0/7d β˜… 26 Kotlin 14d ago
Michael-A-Kuykendall / shimmy

⚑ Pure-Rust WebGPU inference engine β€” OpenAI-API compatible, GGUF native, runs on any GPU. No Python. No llama.cpp. Single binary.