Run Windows games on Apple Silicon β free, open source, with an open compatibility database that tells you what actually works.
Play Steam and PC games on Android with a Mali GPU. Works well on the Samsung Galaxy Tab S10+ and Galaxy Tab S11 Ultra; other Mali phones and tablets (MediaTek Dimensity, Google Tensor, Xiaomi XRing) are being tested. A Vulkan bridge for DroidDeck.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Puts DLSS 5 neural rendering into games that never shipped it, and brings the game's own DLSS up to date - super resolution, ray reconstruction, frame generation. Scans your library, picks one of eight routes, fetches every part from its publisher at run time, then says what happened. One exe, no admin; uninstall puts the game back.
Project Reclaimer (Halo 3 / MCC community servers) on Apple Silicon Macs: one-command Wine installer tuned for 60 fps
Active community fork of the archived whisky-app/whisky β a modern Wine wrapper for macOS built with SwiftUI
Run Windows software and games on Linux
Vulkan driver (Mesa PanVK on kbase) for Mali-G57 β Winlator / DXVK
Adobe Creative Cloud 2026 on Linux through a patched Wine (61 patches): Photoshop, Illustrator, Premiere Pro, Audition, Media Encoder, Creative Cloud; After Effects now renders. Tested by comparing outputs with Windows. Testers wanted, AMD especially.
Run Roblox Studio on Linux.
L4D2VR-style DXVK VR mod for Steam Black Mesa
Open-source AMD Fluid Motion Frames (AFMF) for Linux: a Vulkan implicit layer that doubles the frame rate of any game, Proton or native, with FidelityFX Optical Flow. Tuned on RDNA4/RDNA3 with RADV; no game integration, no kernel module, no driver patch.
Alternative NVAPI implementation on top of DXVK.
β
Team Fortress 2 tuned for Apple Silicon: Wine + DXVK + MoltenVK with measured fixes (smooth 120 Hz mouse, no menu stalls) and a native macOS launcher