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ASEbrahim / MaliBridge

Play Steam and PC games on Android with a Mali GPU. Works well on the Samsung Galaxy Tab S10+ and Galaxy Tab S11 Ultra; other Mali phones and tablets (MediaTek Dimensity, Google Tensor, Xiaomi XRing) are being tested. A Vulkan bridge for DroidDeck.

β–² ~63/7d β˜… 40 C today
doitsujin / dxvk

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine

β–² ~37/7d β˜… 18k C++ 2d ago
Kizzuwatnaa / DLSS5-Autopilot

Puts DLSS 5 neural rendering into games that never shipped it, and brings the game's own DLSS up to date - super resolution, ray reconstruction, frame generation. Scans your library, picks one of eight routes, fetches every part from its publisher at run time, then says what happened. One exe, no admin; uninstall puts the game back.

β–² ~35/7d β˜… 946 Python today
frankea / Whisky

Active community fork of the archived whisky-app/whisky β€” a modern Wine wrapper for macOS built with SwiftUI

β–² ~26/7d β˜… 970 Swift 22d ago
le-birnes / AdobeWine

Adobe Creative Cloud 2026 on Linux through a patched Wine (61 patches): Photoshop, Illustrator, Premiere Pro, Audition, Media Encoder, Creative Cloud; After Effects now renders. Tested by comparing outputs with Windows. Testers wanted, AMD especially.

β–² ~14/7d β˜… 34 C today
serialexperimentslainnnn / afmf-linux

Open-source AMD Fluid Motion Frames (AFMF) for Linux: a Vulkan implicit layer that doubles the frame rate of any game, Proton or native, with FidelityFX Optical Flow. Tuned on RDNA4/RDNA3 with RADV; no game integration, no kernel module, no driver patch.

β–² ~4/7d β˜… 42 C 9d ago
HorrorPills / tf2mt

Team Fortress 2 tuned for Apple Silicon: Wine + DXVK + MoltenVK with measured fixes (smooth 120 Hz mouse, no menu stalls) and a native macOS launcher