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excaliburjs / Excalibur

๐ŸŽฎ Your friendly TypeScript 2D game engine for the web ๐Ÿ—ก๏ธ

โ˜… 2.4k TypeScript today
playcanvas / editor

Browser-based visual editor for building WebGL, WebGPU, WebXR apps

โ˜… 1.3k TypeScript today
WhiteTowerAI / ohmygame

The open-source studio for making games with AI. Your own one-person game studio. Everything you need to make games with AI, in one app. Game canvas. Bring your own key.

โ˜… 979 TypeScript today
Kaetram / Kaetram-Open

Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).

โ˜… 745 TypeScript 7d ago
esengine / estella

A fast 2D and 3D game engine โ€” TypeScript SDK, C++/WebAssembly core, visual editor. Ship one project to web, desktop, WeChat MiniGames, playable ads, and native Android / iOS.

โ˜… 693 TypeScript today
iamlukethedev / Hermes3D

Hermes3D is an open source 3D engine built on Hermes Agents for creating games, simulations, and high-performance 3D applications.

โ˜… 611 TypeScript 1mo ago
Kevin-Liu-01 / Claude-of-Tanks

A World of Tanks-style armored combat simulator built directly with Three.js and Vite: 220 vehicles, 33 destructible battlefields, and 13 modes, with plate-level armor, ballistics, modules, spotting, and physics. Play in your browser on desktop or mobile. Built end-to-end by a multi-agent Claude/Codex pipeline.

โ˜… 492 TypeScript today
with-pebbly / aseprite-ai-artist

Your coding agent paints pixel art in the Aseprite window you already have open. MCP server + skills for Claude Code, omp, Codex, Gemini CLI and Cursor โ€” draws, looks at its work, animates and exports. Gallery and benchmark: pixeli.pebbly.space

โ˜… 434 TypeScript 2d ago
opdsh / unity-plugin

DeepSeek Harness plugin: control the Unity Editor through the unity CLI

โ˜… 64 TypeScript 23d ago
plausibleventures / lattice

Isometric games made easy โ€” an agentic game kit. 12 agent skills over 9 zero-dependency TypeScript packages. Type one sentence, get a playable game.

โ˜… 40 TypeScript 1mo ago
Aureliolo / gdharness

A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.