🎮 An open-source game speed modifier.
The open-source studio for making games with AI. Your own one-person game studio. Everything you need to make games with AI, in one app. Game canvas. Bring your own key.
Your coding agent paints pixel art in the Aseprite window you already have open. MCP server + skills for Claude Code, omp, Codex, Gemini CLI and Cursor — draws, looks at its work, animates and exports. Gallery and benchmark: pixeli.pebbly.space
Hermes3D is an open source 3D engine built on Hermes Agents for creating games, simulations, and high-performance 3D applications.
A World of Tanks-style armored combat simulator built directly with Three.js and Vite: 220 vehicles, 33 destructible battlefields, and 13 modes, with plate-level armor, ballistics, modules, spotting, and physics. Play in your browser on desktop or mobile. Built end-to-end by a multi-agent Claude/Codex pipeline.
DeepSeek Harness plugin: control the Unity Editor through the unity CLI
🎮 Your friendly TypeScript 2D game engine for the web 🗡️
Browser-based visual editor for building WebGL, WebGPU, WebXR apps
Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).
2D JavaScript Physics Engine
A fast 2D and 3D game engine — TypeScript SDK, C++/WebAssembly core, visual editor. Ship one project to web, desktop, WeChat MiniGames, playable ads, and native Android / iOS.
:mushroom: Full stack voxel engine
Isometric games made easy — an agentic game kit. 12 agent skills over 9 zero-dependency TypeScript packages. Type one sentence, get a playable game.
A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.