Character physics engine (balance, reactions, falls) in Rust, with an SDK and a room to try it in.
2D and 3D physics engines focused on performance.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
A statically typed programming language for scientific computations with first class support for physical dimensions and units
Godot Rapier Physics β 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
Symbolica is a high-performance computer algebra library for Python and Rust. Manipulate large expressions, match patterns, and generate optimized numerical code β at unprecedented speed.
Wolfram Language / Mathematica reimplementation in Rust (Wolfram oxidized)
Elodin simulation and flight software monorepo.
A declarative, reactive UI system with first-class state machines, spring physics animations, and GPU-accelerated rendering
A notch and a dock for Windows: physics-animated, reactive, and built to replace your taskbar.
A 2D & 3D node-based game engine, fully deterministic, with scripts that reload in milliseconds.
renew engine: an AI-first game engine in Rust, built to be operated. Bit-deterministic fixed-timestep simulation in Q47.16 fixed point, Vulkan rendering through ash, and every capability driven from the CLI with schema-versioned JSON. 29 modular crates, desktop and mobile. Apache-2.0. Early development.