AssetFurnace: the most complete open-source image-to-3D pipeline (Oct 2026). Prompt or picture → textured, rigged, animated game character, locally on Apple Silicon or NVIDIA. Pixal3D, TRELLIS.2, Hunyuan3D, SF3D, auto-rig and 21 moves. For indie game devs and 3D artists. Free, Apache-2.0.
Transform your 3D texturing workflow with the power of generative AI, directly within Blender!
ComfyUI Wrapper for Microsoft Trellis.2 - Native and Compact Structured Latents for 3D Generation
Mirai S (Qwen3.8-27B-S trellis GGUF) on a 12 GB RTX 4070: 262k q8_0 tiered cache, MTP drafting at every depth, harness-proofing, the layer; receipts.
Fully local, agent-callable text-to-3D game asset pipeline: Qwen-Image-2512 -> Pixal3D (TRELLIS.2) -> Blender/meshoptimizer, FastAPI + CLI + MCP, Docker Desktop, RTX 5090
Photographs to a textured mesh on one 8 GB NVIDIA card, offline. Built on TRELLIS.2, with a four view path, and the photographs' own pixels projected onto the texture so printed text stays readable.
Serve EXL3 (ExLlamaV3 trellis) quantized models on vLLM fork runtimes — any architecture, mixed per-layer bitrates, composable with source-format non-routed weights