Open Machine Learning Compiler Framework
The fastest way to run Qwen 3.8 Flash Next, Qwen 3.8 27B and Ternary Bonsai 2 27B on a Mac: 125 tok/s in OpenCode on an M5 Max, and a 27B model on 16 GB Macs. Native MTP speculative decoding on Apple Silicon, exact at any temperature. OpenAI and Anthropic compatible local server.
A unified orchestration layer for heterogeneous AI compute. It standardizes how to manage compute and run training and inference on GPU clouds, Kubernetes, VMs, or bare-metal clusters.
Community maintained hardware plugin for vLLM on Apple Silicon
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
Fine-tune Gemma 4 and 3n with audio, images and text on Apple Silicon, using PyTorch and Metal Performance Shaders.
Translate GPU shaders and compute kernels between Metal, HLSL and GLSL, and to SPIR-V and WGSL, through the CrossGL IR
Your iPhone helps your Mac run a 27B model: faster prompt reading and more context over a USB-C cable
Powerful and versatile visualization for Python.
Up to 4Γ faster LLM decoding on Apple Silicon, lossless. Native MLX port of DeepSeek's DSpark & z-lab's DFlash speculative decoding β Gemma-4, Qwen3.8, Muse-Glimmer, Nemotron, LFM2.5, Ornith-1.0, ternary Bonsai-27B.
WebGPU for Python
Command Line Interface for Oracle Cloud Infrastructure
A service for managing and provisioning Bare Metal servers. Mirror of code maintained at opendev.org.
Official MAAS repository. Bugs are tracked on Launchpad: https://bugs.launchpad.net/maas
Ocarina of Time native on iOS and iPadOS via Ship of Harkinian with Metal rendering, touch controls, controller support, and ROM-free reproducible builds.
lithos-metal: high-performance LLM inference kernels and serving for Apple silicon.
Play Overwatch on your Mac. Free and open source, made for Apple Silicon.
Heterogeneous prefill/decode for DeepSeek-V4-Flash: CUDA prefill (DGX Spark, vLLM) -> Metal decode (Mac Studio, oMLX) over plain 10GbE
DeepSeek-V4-Flash-0731 284B inference in ~25 GB of RAM / Qwen3.8-Next-Flash inference in ~15 GB of RAM on any M-series MacBook
Open platform for ultrasonic power and data transfer through solid metal walls β through steel without a single hole
Compile Metal Shading Language compute kernels to Vulkan SPIR-V (clang C++ for OpenCL + a metal_stdlib shim + clspv)
Metal-native differentiable 3D Gaussian Splatting for Apple Silicon: fused forward+backward rasterizer on PyTorch MPS, no CUDA anywhere.
Iris-3B pixel-space text-to-image on Apple Silicon GPUs: Metal-optimized engine, native macOS app, CLI, Python and local HTTP API
Age of Empires II: Definitive Edition, native on iPad. Your own Steam copy with touch, Apple Pencil and keyboard controls, Steam on the iPad, no streaming.
metal-gear-solid: source for the standalone setup release candidate
An ultra-lightweight, zero-bloat bare-metal operating system built from scratch for a custom RISC-V (RV32I) simulation layer. Featuring preemptive multitasking, page frame allocation, a custom toolchain, and an interactive shell.
AI watermark removal built for Apple Silicon. SynthID-class pixel regeneration, visible vendor labels and provenance metadata, with every pipeline decision measured on Metal.