Versatile typeface for code, from code.
ComfyUI nodes I made for my own workflows: click or type to mask a thing, crop, rotate and pad by dragging handles, inpaint and outpaint that keep your original pixels, tiled upscale, a video trim timeline, folder batches, layout boxes and a LoRA stack. I keep adding more.
An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
Three.js procedural terrain generator with tile, infinite world, planet mode, volumetric clouds, realistic water and GLB export.
a modern & lightweight HTML5 game engine
Claude Code guide in three levels, Beginner to Advanced: hands-on lessons with checked exercises, every volatile fact cited to its source. Independent community guide.
An extension to Leaflet that contains configurations for various free tile providers.
High-performance Protocol Buffers for JavaScript and TypeScript. Conformant through Edition 2026, and unusually versatile. No protoc required.
Tiled scrollable window management for GNOME Shell
Vector and raster maps with GL styles. Server side rendering by MapLibre GL Native. Map tile server for MapLibre GL JS, Android, iOS, Leaflet, OpenLayers, GIS via WMTS, etc.
Renderer for 3D Tiles in Javascript using three.js, Babylon.js, and r3f
CesiumJS2026年最新Examples,200多个原生示例:自定义纹理、地形开挖、可视域分析、洪水淹没、缓冲分析、日照分析、方量分析、通透分析、剖面、单体化、视频融合、视频投射、雨雪雾、天空盒、场景出图、体积云、闪电、视锥体、雷达扫描、水波纹、动态扩散点、电子围栏、粒子效果、物理引擎、克里金、海流、大数据可视化、坐标转换、相机、飞行漫游、瓦片加载、xyz、tms、wms、wmts、天地图、高德、百度、wkt、shp、geojson、pbf、地形、entity、模型、海量数据、Primitive、gif、聚合、czml、字体图标、运动、3Dtiles、模型偏移、等等。。
Slice GeoJSON into vector tiles on the fly in the browser
A Three.js-based framework written in Javascript/WebGL for visualizing 3D geospatial data
A versatile 2d function plotter
Extended Memory Semantics - Persistent shared object memory and parallelism for Node.js and Python
Pokémon Red, rebuilt from raw pixels by Claude Opus 5.5. Every sprite, tile, battle effect and song is code: zero image files. Plays in the browser.
Drop into a 2D battle royale arena with up to 64 players. Loot weapons, armor, and healing items across a 4096×4096 tile-based map while a deadly storm forces you into the final circle. Built for the browser with real-time multiplayer sync, authoritative server physics, and smooth client-side prediction.