High-performance Protocol Buffers for JavaScript and TypeScript. Conformant through Edition 2026, and unusually versatile. No protoc required.
🕵 Tracking things, so you don't have to
An open-source toolbox that takes a game all the way "from idea → built → live" — Unity/Godot/Cocos/Laya clients + one .NET server. | 开源游戏全流程工具箱:Unity/Godot/Cocos/Laya 客户端 + .NET 服务器,从想法到上线一站搞定。
JavaScript-based web UI to decode ad-hoc Protobuf data