A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Source code for the Claude Opus 5.5 music video for I'm Upping My P(doom)
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
A starter kit for animating hand-painted cartoons with Claude: p5.js + p5.brush, the Clawd character, 31 acted emotions and a guide for the model
A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh
URDF Loaders for Unity and THREE.js with example ATHLETE URDF Files open sourced from NASA JPL
π Extension that detects which JavaScript libraries are running on a page
Production-ready Remotion motion graphics skills for AI video workflows
Physics-informed handheld display shaders, target profiles, and reproducible validation for RetroArch.