X1aoZhe's OpusMC β ζ΅θ§ε¨ιθΏθ‘η Minecraft ε€ε»οΌηΊ― JavaScript + WebGL2οΌζ εΌζζ δΎθ΅οΌ
Ten Chinese ink-wash landscapes painted and animated entirely in code (WebGL2 + Canvas2D), cut into a one-minute film with a synthesized soundtrack.
JavaScript 3D Library.
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Tiny fast 2D/3D HTML5 game engine with many features and no dependencies.
A Tiny WebGL helper Library
Solar Wanderer / ι¨ζΈΈε€ͺι³η³» - 1:1 Real-Time Solar System Explorer in the Browser. NASA JPL ephemeris, WebGL2, Three.js. From solar surface to 100,000 AU Oort Cloud.
Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.
High performance 3D Gaussian Splatting (3DGS) renderer for Three.js. WebGPU and WebGL2. Supports PLY, SPZ, Streaming LOD including SOG and RAD.
Production pipeline and Claude Code skill for Vocaloid-style hand-drawn (ζζΈγ) lyric music videos: deterministic Canvas2D/WebGL2 animation engine, JIZURA lyric motion, AI illustration, Blender toon 3D, headless rendering to 16:9 and 9:16.
WebGL2 replica of Apple's Liquid Glass: squircle SDF thickness field -> Snell refraction with a meniscus rim, dispersion, variable-blur scattering, Fresnel rim
A 3D lunar rover survey game. WebGL2, no build step, no third-party assets - every texture and sound generated at runtime.
Open-source game technology for the browser: a hand-written WebGL2 renderer, file-format readers, and the test and build tooling around them. All of my code is MIT-licensed and free on GitHub.
A boat journey through a Japanese river valley, in four seasons and at any hour, rendered live in the browser with three.js.
Gesture-controlled 3D models made of 200k glowing GPU particles. MediaPipe hand tracking + hand-written WebGL2, runs in the browser.
A 3D sandcastle simulator that runs entirely on the GPU. No engine, no libraries, no asset files, no build step. Built in one prompt with Claude Code.
ιθΉε€©ι β a rain-soaked vertical cyberpunk city you can fly through in the browser. three.js WebGPU + TSL, a Blender-baked Hong Kong night market, procedural megacity, time trials.
Browser-native tactical FPS on three.js r180. One map, one match, no assets: every texture, sound and cloud is generated at runtime. Hand-built WebGL2 render graph, custom physics, procedural Web Audio.