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Search: shaders Β· Language: JavaScript Β· AI hidden Β· clear

ammaarreshi / argon-games

Gemini 4 Argon game showcase - Built with Three.js, custom GLSL shaders, and spatial Web Audio β€” featuring Argon Tennis, Argon Airspace, Grand Theft Argon, Argon Valley, Argon Towers, and The Corridor.

β–² 38/7d β˜… 38 JavaScript 6d ago
wheresryan22 / anatomy

An agent skill for creating detailed, interactive isometric illustrations of real-world machines and complex systems. Generates polished SVGs with optional WebGL shaders and 3D effects.

β˜… 18k JavaScript 2d ago
shader-park / shader-park-core

A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark

β˜… 828 JavaScript 15d ago
ZyFou / ProceduralTerrains

Three.js procedural terrain generator with tile, infinite world, planet mode, volumetric clouds, realistic water and GLB export.

β˜… 637 JavaScript today
StarKnightt / jungle-trail

A fully procedural first-person jungle in Three.js. Zero external art assets - every texture, mesh and sound generated in code.

β˜… 305 JavaScript 2mo ago
Token-Gremlin / natural-disasters

Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.

β˜… 289 JavaScript 1mo ago
soloiaros / iphone-solo

A web tool that utilizes shaders and the Gyroscope API to display the iPhone Duo folding animation on regular iPhones.

β˜… 98 JavaScript 1mo ago
winchxyz / tidewright

A 3D sandcastle simulator that runs entirely on the GPU. No engine, no libraries, no asset files, no build step. Built in one prompt with Claude Code.

β˜… 76 JavaScript 2mo ago
JohnnySun / retro-display-lab

Physics-informed handheld display shaders, target profiles, and reproducible validation for RetroArch.

β˜… 41 JavaScript 1mo ago
StarKnightt / sedona-sunset

A first-person walk up a dry wash between red rock buttes in Sedona at golden hour. Every mesh, texture and sound generated procedurally in code β€” zero external assets.