Gemini 4 Argon game showcase - Built with Three.js, custom GLSL shaders, and spatial Web Audio β featuring Argon Tennis, Argon Airspace, Grand Theft Argon, Argon Valley, Argon Towers, and The Corridor.
An agent skill for creating detailed, interactive isometric illustrations of real-world machines and complex systems. Generates polished SVGs with optional WebGL shaders and 3D effects.
π₯ Disintegrate your windows with style.
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
Three.js procedural terrain generator with tile, infinite world, planet mode, volumetric clouds, realistic water and GLB export.
Google Chrome DevTools extension to live edit WebGL GLSL shaders
A fully procedural first-person jungle in Three.js. Zero external art assets - every texture, mesh and sound generated in code.
Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.
A web tool that utilizes shaders and the Gyroscope API to display the iPhone Duo folding animation on regular iPhones.
A 3D sandcastle simulator that runs entirely on the GPU. No engine, no libraries, no asset files, no build step. Built in one prompt with Claude Code.
Physics-informed handheld display shaders, target profiles, and reproducible validation for RetroArch.
A first-person walk up a dry wash between red rock buttes in Sedona at golden hour. Every mesh, texture and sound generated procedurally in code β zero external assets.