A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processing—without textures, meshes, HDRIs or animation assets.
Reconstruct 3D meshes from images with several open-source models and score which did it best.
Interactive 3D atlas of oral and maxillofacial anatomy for dental education. 643 BodyParts3D meshes plus 77 schematic nerve, vessel, gland, sinus and joint structures the source dataset omits, fitted to this skull's own landmarks.