Total Annihilation engine reimplementation in Go.
A dead simple 2D game engine for Go
A High-Performance Distributed Game Server Framework in Go
🍒 Cherry — Go game server framework powered by Actor Model. Serial goroutine per actor, NATS/etcd discovery, pluggable connectors (TCP/WS/HTTP), protobuf & object-pooled messaging, time wheel, snowflake. Born for MMO/SLG/RPG, scales to millions.
An open-source fighting game engine that supports MUGEN resources.
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor